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11th November 2018 09:08:11 GM Quillon View post »
11th November 2018 12:03:39 GM Quillon View post »
Katsu Matsu
Player

Elysium
Level 90
Warrior
11th November 2018 02:39:23

Upcoming save server will bring also few small fixes or improvements, including:
- changed effect of fortification
new description: [i]Fortification is an ability of paladins, allowing them to increase their maximum health by 20% as well as negating 8% of received damage, in exchange however reduces the maximum mana by 15% and the melee skill by 7. It has a cooldown of 4 minutes.

soo instead of +14~ defense, paladins get 8% in return and a 4 minute's coldown, while the buff last for 2 minutes..so its the change is totally negative -,-
Hanstein
Player

Elysium
Level 203
Warrior
11th November 2018 02:41:55

This 8% of negating damage, it's not good, maybe a 8% of damage reduction would be better..
Deadpool
Player

Pharos
Level 472
Ranger
11th November 2018 02:58:18 (Last edited 11th November 2018 10:18:36)

GM Quillon
Game Master

11th November 2018 09:08:11 (Last edited 11th November 2018 09:10:08)

Quoting Deadpool:
Still broken where his text is yellow saying "enchant javelins" in exchange for amethyst.

Same as Melanie on the Halloween Event saying "pumpkins" in yellow if you wanna buy and you cannot if you try.

You are looking at a screwou eye.
Ever going to be used for anything?

Zezenia Online Forum Screenshot


He would enchant not create enchanted javelins, so bring him also certain amount of javelins.

Quoting Alen Ashs:
Quoting GM Quillon:
Tomorrow, with save server we will release some important tweaks. First of all we decided to slightly improve our bot verification by adding few restrictions for us. Checking player without white skull or located in deposit will be just impossible. Mentioned changes contain also few features which should help us in verification process.



so is the bug i reported to you fixed now? huehuehuehue


Nothing is bugged, we just would improve it.

Quoting Durotaan:
Rogue, totally forgotten.

For sure we will improve them in next updates.

Quoting Waldemaro:
when will you be able to sell quivers in the NPC?

We would release it with Zezenia 7.1. Sadly fix is not ready.
Aseexpie
Player

Pharos
Level 61
Mage
11th November 2018 11:34:43

Quoting GM Quillon:

- lowered by 15 percentage points training rewards for collect tasks,


Even if i get them from random task? Do i have now to roll with p cards EVERY collect i get on random cause i want to rush my melee?
Deadpool
Player

Pharos
Level 472
Ranger
11th November 2018 11:59:29 (Last edited 12th November 2018 11:41:26)

GM Quillon
Game Master

11th November 2018 12:03:39

Quoting Deadpool:
Quoting GM Quilon:
He would enchant not create enchanted javelins, so bring him also certain amount of javelins.


That makes sense. Many other quest is a direct exchange and things are not very consistent in Zezenia, yet.

It would be nice and user friendly to players if the NPC would say something about that if you didn't have required items.


It is of course improved, Faolan will mention about javelins also.

-- Quillon
Deadpool
Player

Pharos
Level 472
Ranger
11th November 2018 12:05:29 (Last edited 12th November 2018 11:41:30)

Sioux
Player

Elysium
Level 30
Ranger
11th November 2018 12:11:14 (Last edited 11th November 2018 12:14:13)

Quoting Hanstein:
This 8% of negating damage, it's not good, maybe a 8% of damage reduction would be better..


And what's the difference between negation and reduction? I think less 10% of damage received by paladins is more fair in their buff. So instead 20% of more life points, just 10% more life and 10% of damage reduction...
Guardian Striker
Player

Elysium
Level 30
Warrior
11th November 2018 12:22:24

Quoting Sioux:
Quoting Hanstein:
This 8% of negating damage, it's not good, maybe a 8% of damage reduction would be better..


And what's the difference between negation and reduction? I think less 10% of damage received by paladins is more fair in their buff. So instead 20% of more life points, just 10% more life and 10% of damage reduction...


I like these numbers, because make more sense about a new fortification spell. If we think, more 20% of life points doesn't mean anything in high lvls, but a 10% percentual to help against all damage types is really good, but not OP to turn paladins in real blokers and they lost melee skill already, so this spell will be balanced. 8)
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