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Xutlach
Player

Pharos
Level 33
Mage
21st November 2018 21:13:16

in novus, I believe it will happen the same happened in pharos, in a short time we will have several level 200+, I believe that after level 100 should already decrease the exp to 1x, but since it already has level 130, after 150 turn 1x

what you guys think about? leave your opinions
Pogmage
Player

Pharos
Level 19
Mage
21st November 2018 21:58:03

The problem is not the rate, but the fast lvling in in party hunting.
Bohemiian
Player

Pharos
Level 59
Mage
22nd November 2018 00:09:35

Quoting Pogmage:
The problem is not the rate, but the fast lvling in in party hunting.

both things.
Xutlach
Player

Pharos
Level 33
Mage
22nd November 2018 01:27:42

Quoting Bohemiian:
Quoting Pogmage:
The problem is not the rate, but the fast lvling in in party hunting.

both things.

+1
Pogmage
Player

Pharos
Level 19
Mage
22nd November 2018 02:11:29 (Last edited 22nd November 2018 03:54:07)

anw we can only hope staff does something ASAP
Huligan
Player

Pharos
Level 196
Warrior
22nd November 2018 07:20:03 (Last edited 22nd November 2018 07:21:31)

Problem is not the exp rate or party hunting, both are perfect. The main problem is the low exp loss on lower levels or maybe over all. Imagen if it was higher both funnier war and lower levels.

All know 1x Zezenia didnt really work, stage server NEVER work on any game. People need to see the real problems, Zezenia is a game with low frags and an unplayable blackskull and people can run back to fights all the time in dead end citys.
Baltas
Player

Pharos
Level 362
Mage
22nd November 2018 09:23:17

Frag limits and current black skull is annoying.

One more idea which came to my mind is. 3 frags per day for black skull can stay. But black skull could work like this:
Once a player reaches black skull his pvp damage decreses by 20% and his healing decreses by 20%. Once a player gets black skull he will have like 10 frags for ban instead of 3 more.

There would be a big disadvantage for a black skull. But he would still be able to fight. Or at least finishig a fight itsead of dipping instantly. I believe people would still pay black skulls, but fights would last longer.
Gudalik
Player

Pharos
Level 118
Mage
22nd November 2018 11:35:35

Quoting Baltas:
Frag limits and current black skull is annoying.

One more idea which came to my mind is. 3 frags per day for black skull can stay. But black skull could work like this:
Once a player reaches black skull his pvp damage decreses by 20% and his healing decreses by 20%. Once a player gets black skull he will have like 10 frags for ban instead of 3 more.

There would be a big disadvantage for a black skull. But he would still be able to fight. Or at least finishig a fight itsead of dipping instantly. I believe people would still pay black skulls, but fights would last longer.


There is good solution, everyone who atacks anyone get blue skull and everyone can kill him.
Baltas
Player

Pharos
Level 362
Mage
22nd November 2018 12:54:09

Quoting Gudalik:
Quoting Baltas:
Frag limits and current black skull is annoying.

One more idea which came to my mind is. 3 frags per day for black skull can stay. But black skull could work like this:
Once a player reaches black skull his pvp damage decreses by 20% and his healing decreses by 20%. Once a player gets black skull he will have like 10 frags for ban instead of 3 more.

There would be a big disadvantage for a black skull. But he would still be able to fight. Or at least finishig a fight itsead of dipping instantly. I believe people would still pay black skulls, but fights would last longer.


There is good solution, everyone who atacks anyone get blue skull and everyone can kill him.


So if pk atk u. You try to defend aka atk back. Then the kill is justified?
Gudalik
Player

Pharos
Level 118
Mage
22nd November 2018 15:22:48 (Last edited 22nd November 2018 15:25:37)

Quoting Baltas:
Quoting Gudalik:
Quoting Baltas:
Frag limits and current black skull is annoying.

One more idea which came to my mind is. 3 frags per day for black skull can stay. But black skull could work like this:
Once a player reaches black skull his pvp damage decreses by 20% and his healing decreses by 20%. Once a player gets black skull he will have like 10 frags for ban instead of 3 more.

There would be a big disadvantage for a black skull. But he would still be able to fight. Or at least finishig a fight itsead of dipping instantly. I believe people would still pay black skulls, but fights would last longer.


There is good solution, everyone who atacks anyone get blue skull and everyone can kill him.


So if pk atk u. You try to defend aka atk back. Then the kill is justified?

Yes, any action taken in pvp should make the kill Justified. Even if u use firewall etc.
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