Administration Staff |
20th December 2018 20:14:34 (Last edited 21st December 2018 16:44:02)
Zezenia Online 7.1 is here! The patch will be downloaded automatically. You can also download the client manually. Steam users may need to restart Steam to initiate the update.
As always, this update introduces a variety of new content, mechanic changes, other tweaks and fixes. Some highlights include: The new PvP skull system PvP bans are long gone! After too many unjustified kills, you will enter murderer state (previously black skull, now yellow skull) as before. Once a murderer, you can be killed justifiably by anybody, and will lose of your 5% experience on death. If you continue your murder spree after this, you will become a serial murderer (black skull). In this state, you are punished for your bad deeds by a drastic slowdown in movement. On death, you will lose 10% of your experience, so be careful! Continuing a murder spree resets the 14 day countdown to normal state. Your murderous deeds can be forgotten for a reasonable bribe to NPC Collin. The new content A new raid has been added: watch out for the terror of Lady Madness! Santa Claus has come to town once again! Don't forget to ask him for a present! The fruit of rebirth is a new item dropped by high level enraged monsters. On the brink of death, you can eat one for a miraculous recovery with a two minute cooldown. Excited to reach a new level with your character? Now the whole server can hear the good news! When you reach a new milestone, a broadcast will be shown to all players. Alternatively, you can opt out by talking to NPC Frank in the Ellaria depot. The new tweaks There are too many to count! The chance to get a free task cancellation has been raised, the party experience bonus has been revised to a maximum of 75%, and every player now gets one free talent reset! Elusion spells such as Evasion, Brimstone Cloud and Primal Scream now prevent the player from being retargeted for 2 seconds. Use this to your advantage in intense PvP fights! Skill loss on death has been reduced slightly to be more fair. Thank you This is just a taste of what's in the update. Thank you to all the players who helped test this update on the test server and provided invaluable feedback! The full changelog is below. Quoting Changelog for 7.1: - PvP bans have been replaced with a serial murderer state (black skull) after murderer state (yellow skull). A serial murderer is slowed down by 50% and will lose 10% experience on death. Murderers will lose 5% experience on death, and can be justifiably killed by anyone. Continuing a murder spree will start over the 14 day reset countdown. - Improved free task cancellation: if a player cancels a task 5 times within 30 minutes, chance for free cancellation will be changed to 25%, with up to 4 cancels within 30 minutes - 16.(6)%, with three cancels - 10 %. In other cases it will be a 4% chance. - Changed the party experience bonus to a maximum of 75% with 25%, 20%, 15%, 10% and 5% increments. - Reduced the damage of certain targeted AoE spells based on distance to target. Enlarged the area of Hailstorm. - Added scaling to Frenzy and Fortification spells. - Ranger Precision spell now scales appropriately and is stronger than individual ranger buffs. - Barrels can now be destroyed with the Purification spell. Barrels can no longer be thrown or moved in protection zones. Moving barrels now has a cooldown. - Added a new raid: Lady Madness. - Added the fruit of rebirth: fills health and mana with a two minute cooldown. Can only be used when dying. Dropped by high level enraged monsters. - Added server broadcasts to highlight player achievements. To opt out, talk to NPC Frank in the Ellaria depot. - Added one free talent reset. - Attacking a monster will now lose the followed player. - The price for blessings has been scaled by player level. - Added an antidote for paralysis available from NPC Nicholas. - Evasion, Brimstone Cloud and Primal Scream now prevent the player from being retargeted for 2 seconds. - Players can no longer attack or be attacked for 3 seconds after login. - Rogues coming out of stealth can no longer attack or be attacked for 3 seconds. - Nerfed Elder Ent and Xyioquan Ent paralyze. - Reduced the defense of Orc Wizard. - Reduced the damage of bosses Wojatupp and Ajnamen - Reduced the chance to summon Cave Terrors by Yahgans. - Reduced skill loss on death slightly. - Changed the statistics of dragon ring and azure ring (1% critical boost instead of additional defending), and massive steel ring (simply defense, instead of additional defending). - Added a new login screen image. - Added a "sell all" option to merchant dialogs. - Added an "invite to party" option to the friends list. - Increased the loot rate of semi-rare items from bosses. - Adjusted the number of bosses in tasks. - Improved sorting in the market dialog. - Fixed travelling from Lyedel to Yarrael. - Updated player status icons. - Updated NPC price lists. - NPC's can no longer be attacked. - Fixed minor graphic and map issues. - Fixed minor spelling and grammar issues. See you ingame! Sincerely, Zezenia Staff |
Rage Sage
Pharos
Level 371
Warrior
|
20th December 2018 20:21:14 (Last edited 20th December 2018 20:24:03)
Santa unresponsive.
Edit: Sorry had santa muted. |
Huligan Player
Pharos
Level 196
Warrior
|
20th December 2018 20:22:33
Info about Everath / Pharos please.
|
Ancientt Player
Pharos
Level 109
Ranger
|
20th December 2018 20:56:17 Quoting Administration: Elusion spells such as Evasion, Brimstone Cloud and Primal Scream now prevent the player from being retargeted for 2 seconds. Use this to your advantage in intense PvP fights! and about taunt??? |
Bohemiian Player
Pharos
Level 59
Mage
|
20th December 2018 21:45:29 (Last edited 20th December 2018 21:45:46) Quoting Administration: PvP bans are long gone! After too many unjustified kills, you will enter murderer state (previously black skull, now yellow skull) as before. Once a murderer, you can be killed justifiably by anybody, and will lose of your 5% experience on death. If you continue your murder spree after this, you will become a serial murderer (black skull). In this state, you are punished for your bad deeds by a drastic slowdown in movement. On death, you will lose 10% of your experience, so be careful! Continuing a murder spree resets the 14 day countdown to normal state. Your murderous deeds can be forgotten for a reasonable bribe to NPC Collin. Quoting Bohemiian: Another good idea for players who want remove the black skull. They cant travel to bersund or ellaria. For remove this skull they should travel via Leif or Karkkila to remove on bersund or travel to Humwich or Gulshan Village to remove on ellaria. It will be really nice for differents teams, and more adrenaline to everybody. Also would be nice if these players couldnt use the Smart Trader Guild. |
Anarcho Capitalist Player
Pharos
Level 239
Warrior
|
21st December 2018 00:51:49
nice login screen, about time.
Ryan~ |
The Warlockk Player
Elysium
Level 190
Mage
|
21st December 2018 05:21:46 (Last edited 21st December 2018 05:22:36)
Have you fixed this?
Quoting The Warlockk: Hey, Staff, this is very important. I just tested hunting strong monsters on Test Server and the new hitpoints bar's color is awful. It's transparency is very, very BAD. I can't see my HP status whenever I'm at 40~50% HP, resulting in me not knowing when should I heal exactly. This change will only benefit healbotters that will always heal themselves at certain percentage. As a manual player, I need to see my hitpoints bar to know exactly when I should or not heal my character when hunting. Here is the problem: if the background of the HP bar is dark (dark floor, for example), I can see my HP bar properly. But if the background is light (white/grey floor, for example), I cannot see it's status. - Image 1: 100% HP (full) with light background. Normal. - Images 2 and 3 with same HP, but different backgrounds: - Images 4 and 5 also with equal HP, but different backgrounds: You can see in images 3 and 5 that even though my hitpoints are not 100%, I cannot identify at what % my hitpoints are, taking me into a blind situation, a dark room. Please tell me it is not working as intended and that it will not be like this when update gets released. Thanks in advance. ________________________________________________________ EDIT: Quoting GM Quillon: Heya, good morning. I just saw that you posted it while I was writing my message. I have tested with the new .gfx and the problem shown above persists. Travelling in real Life, cant check it myself atm |
Briareu Premium
Elysium
Level 888
Warrior
|
21st December 2018 06:34:03
We only have to test!
You all ask me how much Frenzy gives me skills.It's +21 melee that's all.You will see when I am going to stream. I am curious to which bosses you added new rare items! Hmm Wanu ?:D!! Nice new graphics much better than old. |
Psychoopath Player
Pharos
Level 40
Ranger
|
21st December 2018 08:41:16
Nice big changes i pvp.. Hahaha no thanks
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The Warlockk Player
Elysium
Level 190
Mage
|
22nd December 2018 04:06:36 Quoting The Warlockk: Have you fixed this? Quoting The Warlockk: Hey, Staff, this is very important. I just tested hunting strong monsters on Test Server and the new hitpoints bar's color is awful. It's transparency is very, very BAD. I can't see my HP status whenever I'm at 40~50% HP, resulting in me not knowing when should I heal exactly. This change will only benefit healbotters that will always heal themselves at certain percentage. As a manual player, I need to see my hitpoints bar to know exactly when I should or not heal my character when hunting. Here is the problem: if the background of the HP bar is dark (dark floor, for example), I can see my HP bar properly. But if the background is light (white/grey floor, for example), I cannot see it's status. - Image 1: 100% HP (full) with light background. Normal. - Images 2 and 3 with same HP, but different backgrounds: - Images 4 and 5 also with equal HP, but different backgrounds: You can see in images 3 and 5 that even though my hitpoints are not 100%, I cannot identify at what % my hitpoints are, taking me into a blind situation, a dark room. Please tell me it is not working as intended and that it will not be like this when update gets released. Thanks in advance. ________________________________________________________ EDIT: Quoting GM Quillon: Heya, good morning. I just saw that you posted it while I was writing my message. I have tested with the new .gfx and the problem shown above persists. Travelling in real Life, cant check it myself atm I was able to login to test it and I see that it got fixed. Thank you, Staff. So far, great update, congrats. |