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14th January 2019 19:49:24 GM Quillon View post »
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Administration
Staff

14th January 2019 18:07:13

A public test server for experimental balancing changes is now online. The server is based on a snapshot taken earlier today, with all characters available for play. The test client can be downloaded here.

What's changed? The formula for PvP mage vs mage damage resistance has been revised. As many players have noticed, the previous formula was not designed for the high levels achieved by the community, scaling to an extremely high amount of magic resistance. This would cause situations where two mages would negate too much damage from each other.

The new, flatter formula targets characters above level 250-300 with a much slower increase in natural magic resistance beyond this point. Lower level characters will most likely not notice a change at all.

PvM damage and other classes are not affected.

We are seeking feedback on this change and other PvP issues: do you think this is an improvement? Please let us know what you think! All comments and suggestions are appreciated.

Sincerely,
Zezenia Staff
Baltas
Player

Pharos
Level 317
Mage
14th January 2019 19:08:01

Can I see the formula? Would give u way better feedback if I had it.

P.s. Is it actually mage vs mage or magic vs mage.

Does it affect other classes magic dmg on a mage?
Kiirro
Premium

Pharos
Level 301
Mage
14th January 2019 19:17:36

Quoting Baltas:
Can I see the formula? Would give u way better feedback if I had it.

P.s. Is it actually mage vs mage or magic vs mage.

Does it affect other classes magic dmg on a mage?


By the sounds of it, it's the magic resistance a mage gets per level, which I think affects all classes magic damage.
Ht Savage
Player

Pharos
Level 400
Mage
14th January 2019 19:39:49 (Last edited 14th January 2019 19:45:13)

Rangers are not able to deal physical damage on test server.
GM Quillon
Game Master

14th January 2019 19:49:24 (Last edited 14th January 2019 19:49:58)

'Natural' magic resistance was always reserved only for Mage vs Mage - it is not changed. Was and is based on level, magic level and one divider. At server formula marginalizes the player's level and focuses more on the magic level. It helped us in obtaining greater flattened formula. Further adjustments are possible, but at the beginning we need your opinions.

In addition PvP total magic resistance can be strengthened with equipment magic resistance (calculated as percentage points, not as %). Both, magic resistance potions and talents works only in PvM.

-- Quillon
Baltas
Player

Pharos
Level 317
Mage
14th January 2019 20:13:10

Quoting GM Quillon:
'Natural' magic resistance was always reserved only for Mage vs Mage - it is not changed. Was and is based on level, magic level and one divider. At server formula marginalizes the player's level and focuses more on the magic level. It helped us in obtaining greater flattened formula. Further adjustments are possible, but at the beginning we need your opinions.

In addition PvP total magic resistance can be strengthened with equipment magic resistance (calculated as percentage points, not as %). Both, magic resistance potions and talents works only in PvM.

-- Quillon


Ye, u r right natural magic resistance is only.
I guess I agree on that change (not sure about values as i don't see the formula). Cuz come on, i should be testing on diff char to find out the formula and then value it from maths perspective. Instead you could just show the formula.

And what do u mean by (calculated as percentage points, not as %)?
Silmarllion
Player

Pharos
Level 317
Ranger
14th January 2019 20:15:43 (Last edited 14th January 2019 20:53:12)

You only changed the amount of damage mage does to a mage, and how much is that?

Also rangers dont do proper damage on test.
GM Quillon
Game Master

14th January 2019 21:18:26

Quoting Baltas:
And what do u mean by (calculated as percentage points, not as %)?


Total resistance is the sum, not the mathematical product of the components. Natural resistance is not multiplied by equipment magic resistance. It is just summed with it.

Magic resistance is hidden skill reserved just for mages. For this reason, we prefer that this formula should not be fully known.

-- Quillon
Diabetico
Premium

Novus
Level 164
Mage
14th January 2019 22:50:26

Good job, staff!
Baltas
Player

Pharos
Level 317
Mage
15th January 2019 07:10:18

Quoting GM Quillon:
Quoting Baltas:
And what do u mean by (calculated as percentage points, not as %)?


Total resistance is the sum, not the mathematical product of the components. Natural resistance is not multiplied by equipment magic resistance. It is just summed with it.

Magic resistance is hidden skill reserved just for mages. For this reason, we prefer that this formula should not be fully known.

-- Quillon


Do you realise that sum gives higher result that multiplication?

% means 1/100
20% magic resistance means you take away 20dmg out of 100. Which means you will receive 80% or 80dmg out of 100.

If you get 10% more resistance from somewhere else:
Your case aka SUM. you resist 20/100 + 10/100 = 30/100 aka 30%. So you will receive 70% or 70dmg.
Multiplication case. You gonna receive 80/100 * 90/100 = 72/100. AKA 28% magic resistance.


And it wasnt sum, it was multiplication always before. The only SUM was buff+magic gear.
So if you managed to get 60% of gear and 40% buff you would receive 0 dmg. cuz 60%+40% equals 100%. To see results in multiplication you would have to go 1 - (1-0.6) * (1-0.4) = 76% magic resistance
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