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27th April 2019 10:40:21 GM Quillon View post »
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Bravox
Player

Pharos
Level 202
Warrior
25th April 2019 23:20:02

People are never satisfied with anything, always complaining and criticizing.
If they like the game, stop talking badly,
Use constructive criticism, give positive and negative feedback, help build a better game, rather than say you're dead.
Every game has its positives and negatives, let's focus on the positives and help the game grow.
Ht Savage
Player

Pharos
Level 385
Mage
25th April 2019 23:50:48 (Last edited 25th April 2019 23:59:21)

Quoting Administration:
- Monster positions are now randomized on each spawn for more variety.


Best thing this update, that says alot coming from me.

Quoting Administration:
- The Exchange with Aramadaes quest has been expanded. Players now have the chance to acquire another item in the noble set.


Why? This is the 2nd time this has been done.. First when the spellbooks got added and now with whatever piece? Could you tell these things up front so we could atleast know if its worth taking an item when you can or wait for future added items?

With me many others in Pharos took the Noble zezenia shield (as a mage), then it became useless and most of us sold it (not knowing noble zezenia spellbook would be added).

STOP ADDING/CHANGING ITEMS/QUESTS... Collecting for the best set is pointless, it will be the worst few patches later like it is now.
Meridiuz
Player

Everest
Level 227
Ranger
26th April 2019 01:16:30

Quoting Ht Savage:
Quoting Administration:
- Monster positions are now randomized on each spawn for more variety.


Best thing this update, that says alot coming from me.

Quoting Administration:
- The Exchange with Aramadaes quest has been expanded. Players now have the chance to acquire another item in the noble set.


Why? This is the 2nd time this has been done.. First when the spellbooks got added and now with whatever piece? Could you tell these things up front so we could atleast know if its worth taking an item when you can or wait for future added items?

With me many others in Pharos took the Noble zezenia shield (as a mage), then it became useless and most of us sold it (not knowing noble zezenia spellbook would be added).

STOP ADDING/CHANGING ITEMS/QUESTS... Collecting for the best set is pointless, it will be the worst few patches later like it is now.


Stop being noob, come back to Tibia.
Akolix
Player

Elysium
Level 231
Warrior
26th April 2019 07:06:00

Quoting Sorahp Warrior:
Quoting Administration:
The Zezenia Online 7.1.2 test server is here! The test server is based on a snapshot taken today. You can download the test client here.

These changes are available for testing:

Quoting Zezenia Online 7.1.2 changelog:

- New content: access to the new areas is blocked on the test server. We don't want to spoil everything, so please wait for the final update to discover all the new areas and quests! Among other things, the update will include three new Tavern Tales quests, and more!

- Osvald & Thorvald challenges have been rebalanced according to community feedback with a larger variety of available tasks. Above all, higly experienced players will be able to receive easy and medium tasks for a longer time.

- Added new fishing rods, nets, fishing bait and fishing bags! Three new slots allow you to choose your current fishing equipment. Bait can be used to catch fish quicker. Fish now go into a dedicated fish bag, which you can purchase from the nearest shopkeeper. In addition, new surprises await lucky fishermen in the waters!

- The most dedicated fishermen will be rewarded by the Ellarian Fishing Guild for their efforts! Upon reaching fishing levels 25, 50 and 75, you will receive a Fishing Trophy in your depot. Existing characters will receive their trophies upon login.

- Monster positions are now randomized on each spawn for more variety.

- The Exchange with Aramadaes quest has been expanded. Players now have the chance to acquire another item in the noble set.

- One of the unsolved quests has been simplified: the amount of needed killed fire beings has been reduced to help smaller groups deal with this quest.

- Dialogue for beginner quests in Eidos has been tweaked for clarity.

- Updated graphics and made minor user interface tweaks.

- Performance improvements.


Please let us know of any feedback, ideas, suggestions and bug reports you might have. We hope to release the full update soon, based on your feedback!

Sincerely,
Zezenia Staff


I disagree with not being able to test the new areas and quests!!!!!! HOW DO YOU KNOW THERE ARE NO BUGS???? for example the #5 on tavern tales was bugged for so long.

This. Why bother having a test server when most of the new content is blocked off? Haven't we seen multiple examples of test servers having their content blocked which followed by countless of bug fix restarts?
Anuel Ft
Player

Pharos
Level 613
Mage
26th April 2019 09:13:43

Quoting Akolix:
Quoting Sorahp Warrior:
Quoting Administration:
The Zezenia Online 7.1.2 test server is here! The test server is based on a snapshot taken today. You can download the test client here.

These changes are available for testing:

Quoting Zezenia Online 7.1.2 changelog:

- New content: access to the new areas is blocked on the test server. We don't want to spoil everything, so please wait for the final update to discover all the new areas and quests! Among other things, the update will include three new Tavern Tales quests, and more!

- Osvald & Thorvald challenges have been rebalanced according to community feedback with a larger variety of available tasks. Above all, higly experienced players will be able to receive easy and medium tasks for a longer time.

- Added new fishing rods, nets, fishing bait and fishing bags! Three new slots allow you to choose your current fishing equipment. Bait can be used to catch fish quicker. Fish now go into a dedicated fish bag, which you can purchase from the nearest shopkeeper. In addition, new surprises await lucky fishermen in the waters!

- The most dedicated fishermen will be rewarded by the Ellarian Fishing Guild for their efforts! Upon reaching fishing levels 25, 50 and 75, you will receive a Fishing Trophy in your depot. Existing characters will receive their trophies upon login.

- Monster positions are now randomized on each spawn for more variety.

- The Exchange with Aramadaes quest has been expanded. Players now have the chance to acquire another item in the noble set.

- One of the unsolved quests has been simplified: the amount of needed killed fire beings has been reduced to help smaller groups deal with this quest.

- Dialogue for beginner quests in Eidos has been tweaked for clarity.

- Updated graphics and made minor user interface tweaks.

- Performance improvements.


Please let us know of any feedback, ideas, suggestions and bug reports you might have. We hope to release the full update soon, based on your feedback!

Sincerely,
Zezenia Staff


I disagree with not being able to test the new areas and quests!!!!!! HOW DO YOU KNOW THERE ARE NO BUGS???? for example the #5 on tavern tales was bugged for so long.

This. Why bother having a test server when most of the new content is blocked off? Haven't we seen multiple examples of test servers having their content blocked which followed by countless of bug fix restarts?

This.

Do you guys expect us to complete an entire questline just to "test"?
This testserver is nothing else but a global server between all worlds.

Useless testserver. Good job guys!:smartass:.

P.S. Whenever you're ready chronic, ill be ready to drop ur noob ass.
Sasaki Kojiro
Player

Pharos
Level 14
Warrior
26th April 2019 21:48:05 (Last edited 27th April 2019 00:54:50)

- Monster positions are now randomized on each spawn for more variety.

Staff really thinks this is a good decision, but let's see more. What it's the real impact of out monsters random spawning in they respawn?

Pros:
- Positive RNG caused by proximity of monsters, making them more easy to lure.

Cons:
- Negative RNG caused by distance of monsters, making them more hard to lure.

- No more safe sqm tiles to lure, or safe sqm tiles to kite monsters, now everything is just random, no safe places to kite. When you're killing a hard monster just pray for not luring other one. Most impact example what I observed is Volcanic Golems, now is just impossible to hunt them solo with ranged classes.
This will impact the leveling way to ranged classes, they will need hunt weak monsters, or party play. This change is a try to get back dungeon teams to level up? And sell more and more cards? Who know?

- increased risk by dieing when entering in some spawns, monsters can just spawn close to stairs or small places, even bosses can spawn in your head and cancel your healing.

- I'm not 100% sure but respawn doesn't reset anymore, lured too much? You're fucked.

- By the randomness spawns, players aren't more able to do a route in your spawns.

- Not more able to go AFK on certain places of the respawns.

- Mages can't preview they combo.

-High impact on some quests what you need to lure variations of fire beings. Or crowded quests like thaddeus 4, castle of death.

I see two possibilities, just remove this dumb feature or put a radius limit on spawn, like Tibia.

Just think about this decision.
Yhwach
Player

Elysium
Level 352
Ranger
26th April 2019 22:05:25

i agree with him ^
Scrody
Player

Elysium
Level 203
Warrior
27th April 2019 00:49:41

Quoting Chaoslock:
- Monster positions are now randomized on each spawn for more variety.

Staff really thinks this is a good decision, but let's see more. What it's the real impact of out monsters random spawning in they respawn?

Pros:
- Positive RNG caused by proximity of monsters, making them more easy to lure.

Cons:
- Negative RNG caused by distance of monsters, making them more hard to lure.

- No more safe sqm tiles to lure, or safe sqm tiles to kite monsters, now everything is just random, no safe places to kite. When you're killing a hard monster just pray for not luring other one. Most impact example what I observed is Volcanic Golems, now is just impossible to hunt them solo with ranged classes.
This will impact the leveling way to ranged classes, they will need hunt weak monsters, or party play. This change is a try to get back dungeon teams to level up? And sell more and more cards? Who know?

- increased risk by dieing when entering in some spawns, monsters can just spawn close to stairs or small places, even bosses can spawn in your head and cancel your healing.

- I'm not 100% sure but respawn doesn't reset anymore, lured too much? You're fucked.

- By the randomness spawns, players aren't more able to do a route in your spawns.

- Mages can't preview they combo.

-High impact on some quests what you need to lure variations of fire beings. Or crowded quests like thaddeus 4, castle of death.

I see two possibilities, just remove this dumb feature or put a radius limit on spawn, like Tibia.

Just think about this decision.



^ yes
GM Quillon
Game Master

27th April 2019 10:40:21

Hello,

A small explanation, spawn randomization allow monster to spawn in original spawn place or around it - just one sqm in all 8 directions. Introduced change is very small, is not as dangerous as it is described in few last comments, just introduces a little bit of adrenaline to hunts. In fact, most of the above comments are only feelings, without testing.

-- Quillon
Deadpool
Player

Pharos
Level 472
Ranger
27th April 2019 10:45:59 (Last edited 27th April 2019 14:25:42)

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