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Deadpool
Player

Pharos
Level 472
Ranger
8th September 2021 10:02:06 (Last edited 29th September 2021 12:17:41)

Deleted
Robin Shoot
Player

Elysium
Level 251
Ranger
8th September 2021 12:30:14 (Last edited 8th September 2021 13:06:47)

Feedback after going to level 11

- There could be something about not being able to use ladders if there's a corpse/item underneath.
- You leave the house, then it mentions checking the questlog and when I talk to George there's a big pop up about quests about. Would only have the big one after you click on the questlog for the first time
- Food is never mentioned (as in required to gain health and mana over time). Maybe add a chest with food that gives the info about it when you open it. A kitchen/storage in the prison perhaps.
- Wouldn't recommend the pub game on the mini map. It cost quite some money and time for little. It's more a fun little side game. Would rather put the other low level quests on the map.
- Would do the second part of Adria's quest later. Leprachauns are strong!
- Felt a bit lost after trying the quests on the mini map. Would put more easy ones on the mini map (kodruf and faraghar for example)
- Not sure at which level you can start Arme's task, but would add a task for level 10 or earlier so the rest becomes a bit easier.
- Would rather used "block" as message than "dodge" if a hit doesn't deal any damage or no message at all.
- Southern Eidos mini map mark is placed incorrectly
- Seeing that you guys are going for a bit of a storyline / background story. If done well it could give a lot of flavour, but it will be very hard to force it on a map and quests that are already there.

[12:12:51] You were killed by a weak zombie.
[12:12:51] You lost 576 experience.
[12:13:23] Jasmine: I can recover three quarters of experience and skills lost from your death at level 9 for a donation of 2250 gold. Are you interested?

- The recovering costs at low level are quite high. Would lower them at the low level ranges or make them free.


[12:12:53] Tip Message: You will respawn in the temple. Start a new quest inside.

I was too low to even be given the chance to talk about the quest. Would remove the notification since there will be a question mark when you are high enough anyway.

Bug:
I tped out from a place with deadly curse. Was in Eidos and the curse kept refreshing when it ran out.


The bandit camps are nice. Not sure if they refresh like the royal rescue chests. In the future you could add ambushes, traps, maybe mini bosses or a quest/achievement linked to them. Maybe a few hidden camps as well.


New equipment stat ideas

Spell modifications for single spells on equipment. Modifications can have cooldowns or chance for balancing reasons. All of the ideas could work for unique talent ideas or a whole new item slot (trinket?) as well.
- adds a heal/hot/dot on a specific spell
- temporary invis after haste usage
- make a single target spell into an AoE (can lower damage of the spell)
- modify damage
- lower mana usage
- heals that affects an (additional) party member as well
- aggros a mob for X seconds
- just visual changes to a spell


Other stats
- anti drunk
- drunk; on a strong low-mid tier item that is more easily available, but has as draw back that you yourself become drunk.
- poison (on weapons)
- slow chance (not for pvp)
- damage reflection (be very careful with this one. It sucks for many, but can be op on high level tanks)
- the speed and dodge you mentioned. Would be careful with luck, keeping parties in mind.
- set bonus
- +health/mana
- +regen
- right clicking a wand for example to morph a monster. It becomes a harmless, but immortal critter for a while. Has a cooldown. To avoid abuse it's can't be unequipped during the cooldown. Could be a spell modification as well.
- right click to summon a friendly monster (cd and limited in numbers)
Fatallity
Premium

Elysium
Level 713
Ranger
8th September 2021 15:41:55 (Last edited 8th September 2021 15:42:16)

How about thinking about enchanting statistics? Temporary stats would change the gameplay a lot, two identical items could be enchanted differently, depending on the desire of each one, the hunt, the style of play. You can think about mana and life drain, dodge, critical chance, speed, physical and magic resistances, among others.

I know this could mess with various game mechanics, such as making it impossible for an enchanted item to be placed on the market.

You can propose enchantments with collect items or new items to develop.

For today, I wonder why the ranger doesn't have a bow/arrow that does area damage (3x3). You need to assess how this would (positively) change gameplay with this class.
Gremar
Player

Elysium
Level 10
Ranger
8th September 2021 16:22:37 (Last edited 8th September 2021 16:27:47)

how about the last stand spell on the talent, having a lower cooldown instead of increasing the duration from 15sec to 25sec .. the use cooldown is still very high even if the talent gains 10sec more duration
----------

and also a spell like exeta res for paladin, while lureing someone close the monsters switch aggro all the time and makes it a bit tiring, a spell that pulls their aggro for a few seconds can help to be more satisfying to group hunt
Deadpool
Player

Pharos
Level 472
Ranger
8th September 2021 22:48:58 (Last edited 29th September 2021 12:17:47)

Deleted
Fatallity
Premium

Elysium
Level 713
Ranger
9th September 2021 03:00:18

The Piercing Shot (with special talent) spell is not working well over the 90% physical resistance debuff, it has no effect, neither in front nor in any area of the spell.

Can u check it, please?
Gremar
Player

Elysium
Level 10
Ranger
9th September 2021 03:17:02

how about adding new hurran tasks? based on bestiaries maybe .. task 6 = an X amount of bestiary done, task 7 too, maybe a boss bestiary for one of the tasks
Dark Cross
Premium

Elysium
Level 100
Mage
9th September 2021 10:01:15

Quoting GM Shadow:
A few notes on new and maybe untested things live for Testing:

- Wanu mechanics changed slightly to prevent cage abuse (Beta stage)
- Bliatheroith spawn changed slightly.
-Noble Coin cost of Bestiary boosts was adjusted.
- Orc Commander's stats, spells, and exp adjusted; are now part of kill tasks and have taken over sections of Anja and Woja castles. Their exp/hp ratio is high for testing due to spawn containing lower level monsters.
- A New Raid in the ice islands containing a new set of monsters (Grag's) that will be found in the upcoming 300 DG completed. Maybe you can see the edge of the new island? :)
- A number of monsters have had small EXP tweaks to provide slightly better exp rates on monsters typically hunted 1x1. This is only one small test step in a larger effort to make 1x1 style hunting more rewarding. (Ice Thrower, Icy Terror, Unholy Dreadlords, Geck'zard, Geck'zah, Lince Ghost, Hellish Archangel, Chenoo.) -- This is still in testing and rates are not set.
- A new island accessible via quick travel boat is now open in Zant'Kua - The island has Devstating Beetles, Sand Terror, Geck'zah, and Geck'zards.
- Rogue spell 'Traps' spell damage tick rate has been slowed slightly.
- Additional Bandit camps added (ongoing).
- Wildling and Wildlinga stats adjusted.


- Numerous updates and fixes to the new tutorial and Eidos quests. We would love more feedback here on everything from path clarity to quest difficulty etc. (You can reset your character using '!tutorial' in game)

- Regarding Talents: There has been and continues to be a wide range of feedback and ideas. We appreciate all the input and will keep working to find the best final arrangement.

- We are exploring potential new gear stats to introduce to the game! What kind of stats would be fun to see on new gear sets to compete with our current stats? Maybe a dodge chance? Healing stats? Speed? Luck?


Eidos new tutorial seems very good: easily to understand and interactive, skill rewards are nice, difficulty is balanced for new players :D
About new equipments, I would suggest % multi strike, dodge chance and healing set.
Deadpool
Player

Pharos
Level 472
Ranger
9th September 2021 10:35:14 (Last edited 29th September 2021 12:17:52)

Deleted
Sanoman
Player

Elysium
Level 935
Mage
13th September 2021 03:20:38

Hello Zezenia team, congratulations on your work ... you exceeded expectations
It is possible to predict when this update will be, we are looking forward
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