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10th October 2022 21:16:40 CM Mercury View post »
Larsen
Player

Everest
Level 10
Mage
14th July 2022 19:58:24 (Last edited 15th July 2022 01:59:02)

Warlock:

Mass Curse - suggestion to create a new spell with similar description of current Curse spell debuffing all monsters to receive more damage up to 10%.
I think a new debuff can help warlocks a lot to be more requested to party hunts and fill the gap that exists in pve of warlocks doing bad exp/h and hunt mainly solo for being single target casters.

Features:

> AOE 5x5 sqm;
> Warlock's magic level / 8 = % debuff;
> Unable to debuff players so current Curse spell will continue to be useful against players in pvp;
> This spell don't inflict any damage just debuff the monsters.

Example: A warlock with magic level 40 = 5% debuff, magic level 64 = 8% and finally magic level 80 = 10% debuff.

-> Magic level 40+ required to the spell. Cooldown 30s.


<---------------------------->

Shaman:

Beast Call - proposal to allow shaman to summon 2 different types of monsters. Permiting to choose only one at a time. As a paladin can hunt very well in a party or solo i think the shamans can have equal independence to do that, however doing less exp without a paladin together.

1- Tank summon which can have same speed and behavior of the new pets following shaman for everywhere, teleporting to player's screen. When shaman attacks a monster the summon will surround it moving like a real mob without inflict any damage to the monster attacked or everyone else.
Thus the shaman will be able to lure other mobs to attack his blocker although even if the summon is attacking some mob it will ever be teleported for Shaman's screen if its summoner runs away and lose sight like pet's behavior of jump to player's screen. Shaman will need to lure all mobs, attack one and run around his summon to lure the mobs for it act as a blocker in a real hunt.

About the tank summon features it could be based only on Magic Level:

> Summon's Hp = Magic level x 70;
> Summon's Defenses - % magic and % physical = Magic level / 3;
> The summon can automatic full life autoheal each 5s;
> Able to be killed by players and block sqm passage;
> Able to be healed by Areal Healing;
> Unable to attack players.

Example: A shaman with magic level 75, his tank summon will have 5250 hp, 25% magic resistance and 25% physical resistance as only defense. It'll need to block all damage for 5s until heals full life again or be partially healed if shaman uses areal healing to recover its hp.

2 - Attack summon which is invulnerable to any type of damage and invisible to monsters as the new pets, thinking to not be killed during hunts. Same behavior of tank summon and speed following the summoner to his screen and it stops when player attacks some mob. In a solo hunt, shaman will need to run around lured monsters to kill all mobs with summon's help because the summon don't move when is attacking some mob. Of course, this summon helps more in a party hunt increasing damage but can be benefit for solo hunts raising some exp/h.

When the shaman attacks a monster his summon will cast a spell:

> An AOE of 5x5 sqm;
> Every 5s it'll cast the spell again;
> Damage: equal shaman's level;
> Unable to block sqm;
> Unable to pvp.

--> Both summons need magic level 51+ required to be summoned. Mana amount: shaman's level x 10. Cooldown to disappear and choose another summon 15 minutes.
Fatallity
Player

Elysium
Level 697
Ranger
14th July 2022 21:04:30

it's sad to see that we have more work giving good suggestions, and the staff simply ignores the improvement ideas.
Fatallity
Player

Elysium
Level 697
Ranger
14th July 2022 21:05:03 (Last edited 14th July 2022 21:05:12)

7 moths for ranger improvement , and nothing
Orcus
Sage

Pharos
Level 304
Mage
15th July 2022 08:47:40

This looks like a great idea!

Orcus~
Mamrot
Premium

Elysium
Level 489
Warrior
15th July 2022 12:09:50 (Last edited 15th July 2022 12:10:38)

lets start being smart guys.... open your eyes, look at staffs behaviors and turns. What can you see? Dunno what did you see, but i can tell you what I see, whatever proposal you offer, not matter how good it was , doesnt matter that this proposal can change this game diametrally (and staffs earn lots of money), whatever we do and talk here about 99999999999ideas to improve this game, thats all wasting time, Staffs doing whatever they want no listening to anyone. One thing you can do - stop playing that staffs maybe open their eyes somehow someday and start thinking wtf why people stopped to play?
Ritari
Elder Sage

Pharos
Level 445
Warrior
15th July 2022 13:14:27

Quoting Larsen:
Warlock:

Mass Curse - suggestion to create a new spell with similar description of current Curse spell debuffing all monsters to receive more damage up to 10%.
I think a new debuff can help warlocks a lot to be more requested to party hunts and fill the gap that exists in pve of warlocks doing bad exp/h and hunt mainly solo for being single target casters.

Features:

> AOE 5x5 sqm;
> Warlock's magic level / 8 = % debuff;
> Unable to debuff players so current Curse spell will continue to be useful against players in pvp;
> This spell don't inflict any damage just debuff the monsters.

Example: A warlock with magic level 40 = 5% debuff, magic level 64 = 8% and finally magic level 80 = 10% debuff.

-> Magic level 40+ required to the spell. Cooldown 30s.




I strongly agree that a warlock and single target mages in general need something to help them hunt. It could be a monster or a spell.
A monster could be like lince ghost, having weak magic resistance and strong physical resistance and come one by one. The other option would be to re work some spells which could mess up with the PVP. On the other hand the spell could be PVM only, could it?


Quoting Mask Bowzada:
7 moths for ranger improvement , and nothing

Is there anyone else who is waiting for a ranger improvement? Rangers are currently really really strong! I don't see any need for a boost for rangers.
Deadpool
Player

Pharos
Level 472
Ranger
15th July 2022 16:09:58


Quoting Mask Bowzada:
7 moths for ranger improvement , and nothing


MOTH'S WANT LAMPS!!!!

NOT RANGER IMPROVEMENT!!!

DO NOT DISRESPECT THE MOTH!!!


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Sr Camarada
Player

Elysium
Level 580
Mage
15th July 2022 18:00:50

Any staff can block deadpool spammer??

he is toxic in forum.
Disturbed Maverick
Player

Elysium
Level 208
Warrior
16th July 2022 02:23:22

Wls and healers really need improvements like those. Beast call has been useless for ten years or more. A rework would be amazing. Mass debuff seems nice too.
Deadpool
Player

Pharos
Level 472
Ranger
16th July 2022 10:08:33 (Last edited 16th July 2022 10:09:08)


Quoting Fogareu Sem Pena:
deadpool is toxic


IT'S NOT DEADPOOL'S FAULT HE WENT SWIMMING THIS SUMMER!

P.S. YOUR POWER LEVEL IS NOT OVER 9000!

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