Askja Premium
Elysium
Level 686
Warrior
|
11th August 2022 09:40:52 (Last edited 11th August 2022 09:48:31)
Heya,
Well, I know any proposal does end lost in limbs, but let's do as if not ... Task trained skills system is somehow weird currently. We have 3 such skills (melee, defending, distance), and 4 speed rate of training : 0 (never trained, eg distance for warriors), 1 (slow, eg defending for mages), 2 (medium, eg defending for rangers), 3 (fast, eg defending for warriors). Currently we have the following : ---------- Warriors --- Archers --- Mages Melee --------3--------0------------1 Def. ----------3--------2------------1 Dist.---------- 0--------3------------0 It appears immediatly that this is completely unbalanced, and even sometimes stupid (melee for mages ....) To reequilibrate the tabular, I suggest to add 3 more task trained skills. In what follows, I added Mana Regen, Dodge, and an Other one still to be defined (I have ideas but I don't want to lost readers ....) Disclaimer : this 3 new skills are mainly here to serve as *examples*. It could perfectly be something else ... Finally, here is my proposition : ---------- Warriors --- Archers --- Mages Melee ---------3---------0----------0 Def. -----------3---------2----------1 Dist. ----------0---------3----------0 Mana Reg. ----0---------0----------3 Dodge --------1---------3----------2 Other -------- 2---------1----------3 This time, completely fair. Each class has 2 main skills, one secondary, one low, 2 untrained. Ofc, there is still work to be done : find "good" formulas to use those skills. Example : what should do skill 100 mana regen ? Maybe add 100/20=5 mana regen by seconds ? Cheers |
Askja Premium
Elysium
Level 686
Warrior
|
22nd October 2022 20:10:37
Bump
Not that I have much hope about that proposal, but now we have a CM, why not try again to be read at least once by one staff member |