Hexecutioner
Premium

Elysium
Level 100
Mage
10th June 2023 00:41:26 (Last edited 10th June 2023 00:54:09)

I've seen some players writing on forum about shamans having no function in late game.

Unfortunately for those who know well Zezenia that's the truth.

There's a particular spell which deserve to receive a rework because despite being forgotten for a long time it continues to be the mark of that subclass.

Idea: As a paladin can hunt very well in a party or solo i think the shamans must have equal independence to do that, however doing less exp without a blocker to improve the hunt even because shamans need to be more supporters than damage dealers.

The proposal is to update an old and useless spell that was previously focused on helping shamans to be more independent but also contributing to keep its functionality high for players at late game.

Proposal to change 'Beast Call'

Description: It allows shamans to summon two different monsters to aid them in battle. The summoner can choose only one at a time.

I - Tank summon which can have same speed and behavior of the new pets following shaman for everywhere as well teleporting to player's screen.

When the shaman attacks a monster the summon will surround it moving like a real mob without inflict any damage to the monster attacked or everyone else (other players).

Thus the shaman will be able to lure other mobs to attack the summon acting like a blocker, although even if the summon is attacking some mob it will ever be teleported for shaman's screen if its summoner runs away and lose sight of it, just like a pet's behavior of jump to player's screen.

Considering a hunting perspective, The shaman will need to lure all mobs, attack one and run around his summon to lure the mobs in order for it to act into a blocker in a real hunt.

About the tank summon features, it could be only based on Magic Level:

> Summon's Hp = Magic level x 70;
> Summon's Defenses - (% of magic and % of physical) or simply (% of negation of all damage) = Magic level / 2;
> The summon can automatic recover full life each 5s (autoheal);
> Able to be killed by players;
> Able to block sqm passages;
> Able to be healed by Areal Healing;
> Unable to attack players (pvp).

Example: A shaman with magic level 80, his tank summon will have 5600 hp, 40% magic resistance and 40% physical resistance (or 40% of damage negated) as only defense.

It'll need to block all damage for 5s until heals full life again or be partially healed if a shaman uses areal healing to recover its hp.

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II - Attack summon which is invulnerable to any type of damage and invisible to monsters similar to the new pets, thinking into not be possible to be killed during hunts.

Same behavior and speed of tank summon following the summoner to his screen and it stops on a sqm when the summoner attacks some mob.

This way, on a solo hunt, shaman will need to run around lured monsters to kill all mobs with summon's help because the summon don't move when is attacking some mob.

Of course, this summon helps more in a party hunt increasing damage but can be benefit for solo hunts raising some exp/h.

When the shaman attacks a monster his summon will cast a spell:

> An AOE of 5x5 sqm;
> Every 3s it'll cast the attack spell again while its summoner keeps the target on any monster;
> Damage: shaman's level x 2.5;
> Unable to block sqm;
> Unable to attack players.

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--> Suggestion of magic level required to cast: 50.

--> Mana amount to cast: shaman's level x 5.

--> Cooldown to disappear and choose another summon: 15 minutes.

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Nerve
Premium

Zera
Level 243
Mage
10th June 2023 00:56:21

So you want a shaman to be able to have a pet that is far better than most paladins with a full heal on a 5 second cooldown and be able to be healed (basically unkillable).

or a pet which does damage in a AOE of 5x5 sqm with the damage of lvl x 2.5 (meaning a level 500 would hit 1250 to all monsters) as well as their aoe and damage.

wtf

:D:D:D:D
Hexecutioner
Premium

Elysium
Level 100
Mage
10th June 2023 01:03:30 (Last edited 10th June 2023 01:04:44)

Quoting Nerve:
So you want a shaman to be able to have a pet that is far better than most paladins with a full heal on a 5 second cooldown and be able to be healed (basically unkillable).

or a pet which does damage in a AOE of 5x5 sqm with the damage of lvl x 2.5 (meaning a level 500 would hit 1250 to all monsters) as well as their aoe and damage.

wtf

:D:D:D:D


This is just a proposal, not final numbers to be implemented...

Of course, they can be changed...

Thanks for your post.
Monterey
Premium

Elysium
Level 30
Mage
10th June 2023 05:45:32 (Last edited 10th June 2023 06:11:42)

I understand your points concerning shamans and late game.
My idea is another new spell that sprouts some kind of roots on the ground, same basic design of rogue's trap, staying sometime on the floor hitting monsters when they walk on the roots, the damage shouldn't be op, maybe close to thunderbolt damage.
The design of roots like a chessboard, black ones contains roots and white ones not.

Zezenia Online Forum Screenshot

The sprite, something like this

Zezenia Online Forum Screenshot
Sir Persia Thecat
Premium

Elysium
Level 373
Warrior
11th June 2023 14:28:04

Zezenia Online Forum Screenshot


"Cursed ground" :p

Nice sprite!