Dynamic Equipment brings an entirely new dimension of possibilities to dropped loot! Equipment is assigned a Rarity Tier of Ordinary, Epic or Legendary. The secondary stats of the item are then randomly rolled according to its rarity and equipment grade.
The base Attack & Defense values of all items remain static, while all other attributes are randomly assigned. The tier of the item determines how many attributes are added: two for Ordinary, three for Epic & four for Legendary. The type of the item determines the allowed attributes.
In addition, Legendary & Epic items add a Bonus Modifier to the Attack & Defense values, giving the rarest equipment a slight edge in battle. Newly added Bonus Stats bring either one or two of Healing Boost %, Experience Boost %, Stamina Boost %, Loot Boost % or Gold Boost % to each item.
Rangers receive a new Areal Attack on their high end bows. Areal Attack adds a chance to land an explosive Area of Effect projectile on and around the target (damaging monsters only). Also added is a new random Mana Steal % attribute for mana regeneration.
Dynamic attributes apply to most equipment items in the game, with the exception of quivers, stackables, bags and a few quests such as the old enchanting tasks. Dynamic items are tradeable to other players, shops and on the market as usual.
Old items in circulation on Elysium & Pharos are automatically classified to the highest tier possible, as their legacy stats are on the high end of the Dynamic Equipment scale. You may choose to exchange and enchant their legacy attributes for a fully random set of dynamic stats or keep them as is.
Balancing the new stats with old items on legacy servers is difficult. For this reason, we have introduced a 35% Magic Resistance cap for legacy equipment.
Take your rare quest & boss equipment to the next level with Enchanting! Items can be enchanted using rare Zezenium ores for a chance to randomly upgrade the tier or stats of the item.
If you don't like the resulting stats, you may choose to keep your item as is. However, the ores will be consumed either way. Enchanting is available for rare equipment dropped from quests, dungeons and bosses, such as the noble Zezenian set. The facilities for Enchanting can be found in the Ellarian Poor Quarters.
The King's Royal Knights have managed to capture Bollahar's latest abomination in the Ellaria Poor Quarters Prison. Known as Mighty Balmor, Bollahar's dark magic remains strong in the crazed creature. Imprisoned, he continues to reappear and refine Zezenium from the prison's materials.
It's up to brave adventurers to enter the daily mini-dungeon, face Balmor and collect their ores as a reward. The dungeon is available every 22 hours. This is the only known way to acquire the ores required for Enchanting.
One to five players may enter the boss dungeon at a time. The difficulty of the boss scales up with the level of players. The minimum level to enter is 100.
To reset the daily cooldown on the Test Server ask NPC Halmar to "reset" your character.
Step into the new Ellarian Training Grounds to consume your charged Training Boost. The New Training System replaces training rewards from Osvald & Thorvald and rewards the most active hunters with the biggest amount of training.
The newly added Training Bar regenerates to 100% over 6 hours of active hunting. In addition, 12 hours of idle time regenerates up to 50% of the bar. Gained Training Boost can be exchanged into skills or magic level by attacking the dolls located on the Training Grounds.
Training from 100% to 0% takes 12 hours of time, during which players can stay AFK or log out to continue the process offline. Unlike past training tasks, using the new Training Boost does not exhaust players from gaining further skills through active hunting!
This is an early preview of the Training Bar. Training Grounds will be added into major cities across the map later.