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15th October 2015 11:20:01 K-Zodron View post »
16th October 2015 17:07:02 K-Zodron View post »
17th October 2015 09:57:14 K-Zodron View post »
18th October 2015 16:38:16 K-Zodron View post »
Baltas
Player

Pharos
Level 362
Mage
19th October 2015 06:31:13

Quoting Lightseeker:
Quoting Baltas:
Why u say mags get tankier?everyone does get as much tankier as the others...


I suppose cause they heal more and get less limited by having lowest HP


It doesnt matter really. Mage used to heal more before. And we heal as much more as before. So fixed reducment of 25% or any other number helps both the same talking about tanking.
Doeden
Player

Pharos
Level 296
Warrior
19th October 2015 10:33:21

Point is it was easier to get oneshot before and their healing powers didnt matter.
Troyano
Player

Pharos
Level 260
Warrior
19th October 2015 11:43:53

Quoting Baltas:
Quoting Lightseeker:
Quoting Baltas:
Why u say mags get tankier?everyone does get as much tankier as the others...


I suppose cause they heal more and get less limited by having lowest HP


It doesnt matter really. Mage used to heal more before. And we heal as much more as before. So fixed reducment of 25% or any other number helps both the same talking about tanking.


ask with dancore.. we need around of 7 rangers for kill him trap.. and its took like 30 seconds.. deadpool was trapped in same spot.. and he just survive 5 seconds
Samonlin
Player

Pharos
Level 105
Warrior
19th October 2015 12:10:54

Quoting Baltas:

Think yourself. If you had 50% buff and they would reduce dmg by 50%. You think pvp dmg would dissapear?


You rekt him mate :D
Baltas
Player

Pharos
Level 362
Mage
19th October 2015 14:14:47

Quoting De Paseo Tmb:
Quoting Baltas:
Quoting Lightseeker:
Quoting Baltas:
Why u say mags get tankier?everyone does get as much tankier as the others...


I suppose cause they heal more and get less limited by having lowest HP


It doesnt matter really. Mage used to heal more before. And we heal as much more as before. So fixed reducment of 25% or any other number helps both the same talking about tanking.


ask with dancore.. we need around of 7 rangers for kill him trap.. and its took like 30 seconds.. deadpool was trapped in same spot.. and he just survive 5 seconds


Ye amd if dmg was as it was before dancore would die instantly and deadpool would stay alive forever, right?
Deadpool
Player

Pharos
Level 472
Ranger
19th October 2015 14:28:06 (Last edited 2nd November 2019 15:04:12)

Deleted
Pina Wl
Player

Platon
Level 140
Mage
19th October 2015 19:06:22

Quoting Deadpool:
The point moreso, is ranger vs ranger should be tankier than rangers vs mages due to the "combat triangle"

Vocs of likeness need to be tweaked against each other!
(example: warrior vs warrior, ranger vs ranger, mage vs mage)

K-Zodron is already aware, when I said it a few times prior

Quoting K-Zodron:
Of course further tweaks can be made later, but all in all I think it's at least an improvement over the current system, even if not yet perfect.


Again, after vocs of likeness are tweaked, the anomaly should be implemented (evade/parry/chance to hit%)



you got 3x his health, and he can take less combo. you cant sustain yourself for long time as he can, ( both die in your case ) but if you try 3 mages lvl 200 comboing, lets see who survive...

probably 2k*3 = 6k*0,75 => around your hp, but you gonna heal and probably dont die.

he cant block 3 mages comboing and you can. So you can see that you cant sustain in traps but in open you hold a little more on combos. thats the point, you do a large DPS around 4s ( not instant) and can hold better combo in all health.
Leary
Player

Pharos
Level 174
Ranger
19th October 2015 19:23:31

- All PVP damage gets reduced by 25%. -> DISAGREED
- Bravery efficiency is reduced by 50% in PVP. -> AGREED
- Raise of Pace efficiency has been capped, and the time duration halfed. -> AGREED
Doeden
Player

Pharos
Level 296
Warrior
19th October 2015 19:30:13 (Last edited 19th October 2015 19:30:51)

Kz u could also just like remove/nerf mage 4sec spell and rangers 1sec spell
And increase dmg of aimed spells
then reduce dmg by less then 25%.. like 10%
To make pvp bit more interesting
Fire Ninja
Player

Elysium
Level 250
Warrior
19th October 2015 20:05:53

Quoting K-Zodron:
Quoting Dancore:
Question, can we have some kind of explanation of how raise is capped and changed from before. If it's capped to certain lvl then being a high lvl raise duo don't matter anymore at all?

The formula is ((level + magiclevel) + (supporterlevel + supportermagiclevel)) / 2, and now it is capped at a maximum of 200 extra speed levels. So yes, at a certain point becoming higher level / magic level won't make a difference.


Anyway in general, I think the 25% reduction is worth a shot on live servers as well. Bravery reduction at 50% may work as well. My concerns, however, are regarding the cap of RoP and the possibility that we would need a slight armor penetration for rangers against warriors. If anybody has values to suggest, I'm all ears!


so with that formula your telling me that my lvl 122 pyro with magic level 67 and hazael the warlock lvl 173 with ml 63 is capped off because with the formula we end up with 212.5 so it will get changed to 200 but what i dont understand is why does that get changed when its still slow? also im curious why it gets changed it takes time and money to get a pyromancer high enough level to use it we work hard for our levels and magic for it to be capped already. im lvl 122 and now i wont have any motivation for anymore levels cause i can just go play my warrior and never die unless theres 15 mages on my screen.
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