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The Warlockk
Player

Elysium
Level 190
Mage
30th January 2016 22:28:43 (Last edited 5th February 2016 07:40:43)

Summarized description: Add a new continent in which pvp has no limitation. Anybody that enters that continent and leaves protection zones will be able to attack or be attacked without any restrictions (all kills are justified - no unjusts). I will describe it deeply below

Versão em PORTUGUÊS ABAIXO da em inglês, no segundo post:


- IDEA OF THE PROBLEM: With past experience of Tartarus and then the first month of Everath (with a lot of heat and competition), we know that - even though the majority of players would enjoy having a pvp enforced server - Zezenia cannot handle PvP Enforced servers yet due to it's pvp system's nature: power abuse of dedicated players can harm naive newcommers that will eventually die and have a bad first impression of the game; or simply have a good first impression, but give up on putting an extent of effort to keep up and evolve.

Warzone is currently a pvp enforced zone, where players are given free potions and can fight eachothers, but it is like another dimension, as if it was a test server. No character experience is lost in warzone upon death and players can return to battle within seconds, turning warzone into a place to merely practice in pvp or test combos and plays, but meaningless when players try to have a proper battleground scenario for a nice war, small fight or simply deathmatch of 2v2; 1v1...

Zezenia Online's PvP has progressed a lot with the creation of the Guild War system and new continents with different monsters, but with the growth of the game, there was still nodeep debate regarding a proper battleground in which third party characters; aka noob characters; makers or alternate characters can, SADLY, still harm a guild war system by exercing direct negative influence in fights to ban players unfairly with unnecesary player kills; for instance, when these low level characters trap a high level player that has no more unjustified kill.

- SOLUTION:
Create a new continent, not necessarily big, consisting of a town with NPCs and some (not soo many) hunting areas in the surroundings for respawns of already existing high level monsters and maybe bosses*; monsters that only high levels can hunt (level 140-150+). This continent's pvp system would be similar to Tartarus (old pvp-e server), meaning that all player vs player kills would be justified inside this territory (if Warzone and protection zones can have their own pvp settings, I believe you can make a new continent have it's own aswell).

The access to this area would be via boat travel, only characters of level 100+ would be able to do so (to prevent curious and ballsy newcommers from going and regreting it) and there would always be a confirmation message pop up in which after we talk to the NPC to travel, we would have to type confirm or cancel for the npc to actually travel, like:
NPC John: The "Uiyahjahiqskah" continent is haunted by ancient souls that enforce the rule of no man's land. Player versus player combat is unlimited and unpunished in these lands. Do you confirm that you want to travel!?


* If needed, K-zodron could set that all players would have to pay 1 premium card each time they decide to travel to this new continent.

- POSITIVE OUTCOMES:
Power abuse is an important trace of Zezenia Online, which involves competition of players, but usually is transformed into a problem when it affects newcommers, diminushing the growth of the game. Tartarus server was taken down because of the growth problem related to power abuse of high level players to newcommers, but this new continent would NOT be related to power abuse on newcommers: it is all about competition between high levels

This continent would be the holy grail of every high level player. Every single player of every possible team would have the desire to hunt in a continent where all pvp kills are justified and, to do so, they need to be confident and well organized: only the best pvp players would hunt there and there would always be competition to decide who are the best, who deserves to be in that spot and earn to hunt there.

On top of that, this new (small?) continent would also fix the problem of lack of a proper battleground for guild war systems and battles without uninvited low level characters to harm and negatively impact the player interactions.

If a team is not strong enough to win battle contests to earn the respect and capabilty of hunting in this new continent, they would still be able to roleplay and level up in the previously existing continents with unjustified kills, so the server will always be balanced in terms of Teams and the community would always be growing.

** Of course that the PvP enforced system inside this continent's territory will only be enabled for Platon and Everath. For Elysium, I propose this continent to be non-pvp.
The Warlockk
Player

Elysium
Level 190
Mage
30th January 2016 22:28:55 (Last edited 5th February 2016 07:41:37)

--------------------------- VERSÃO EM PORTUGUÊS ---------------------------
Descrição resumida: Criar um continente sem restrições de PvP. Qualquer jogador que entrar nesse continente e sair de PZ poderá atacar ou ser atacado sem restrições (todas as mortes são justificadas - sem unjusts). Descreverei isso mais afundo abaixo.


- IDEIA DO PROBLEMA: Com a experiência passada de Tartarus e então do primeiro mes de Everath (com muita competição e pvp constante), nós savemos que - mesmo que a maioria dos jogadores gostassem que houvesse um servidor pvp enforced - Zezenia não seria capaz de lidar com isso, devido à natureza de seu sistema de pvp: power abuse de jogadores dedicados pode gerar dano a jogadores novos e ingênuos, que eventualmente morreriam e teriam uma má primeira impressão do jogo; ou simplesmente teriam uma primeira boa impressão, mas desistiriam de botar um certo nível de esforço para prosseguirem e evoluírem no servidor.

A Warzone é uma zona de pvp enforced, onde jogadores recebem poções de graça e podem lutar com os outros, mas isso funciona como outra dimensão, como se fosse um Test Server. Nenhuma XP é perdida em mortes na warzone e jogadores podem retornar à luta em questão de segundos, tornando a Warzone num lugar para meramente praticar PvP ou testar combos e jogadas, mas sem sentido quando jogadores buscam ter um cenário de campo de batalha próprio para uma boa guerra, luta pequena ou simples luta até a morte de 2v2 ou 1v1...

O PvP do Zezenia Online progrediu muito com a criação do sistema de Guild War e novos continentes com diferentes monstros, porém com o crescimento do jogo, ainda não houve profundo debate sobre um campo de batalha decente em que terceiros; tais como noobchars e makers ainda são, infelizmente, capazes de estragar um sistema de guerra de guilds exercendo diretamente uma influência negativa em lutas para banir jogadores injustamente com desnecessárias mortes de jogadores; por exemplo, quando esses noobchars trapam um jogador level alto que não tem mais unjust pra gastar.

- SOLUÇÃO:
Criar um novo continent, não necessariamente grande, consistindo de uma cidade com NPCs e algumas (não muitas) áreas de caça nas redondezas com respawns de monstros level alto já existentes no jogo e talvez bosses*; monstros que só jogadores level alto podem caçar (level 140-150+). O sistema de PvP desse continent seria similar ao de Tartarus (antigo servidor PvP-E), de modo que todas as mortes de jogador versus jogador seriam justificadas (sem unjust) dentro desse território (se Warzone e PZ podem ter suas próprias configurações, acredito que o Staff possa fazer esse continente ter seu próprio também).

O acesso a essa área seria via barco, somente por jogadores level 100+ seriam autorizados a viajar (para prevenir curiosos jogadores novos de irem e se arrependerem) e teria sempre uma mensagem de confirmação antes da viagem, em que ao falarmos com o NPC, teríamos que digitar para confirmar ou cancelar a viagem, por exemplo:
NPC John: O continente "Uiyahjahiqskah" é assombrado por almas ancestrais que enfeitiçaram com a regra de homem sem terra. Combate de jogadores versus jogadores é ilimitado e impunível nessas terras. Você confirma que quer viajar!?


Se necessário, K-zodron poderia fazer com que todos os jogadores tenham que pagar 1 premium card toda vez que eles decidam viajar para esse novo continente.

- CONSEQUÊNCIAS POSITIVAS:
Power abuse é um traço importante do Zezenia Online, envolvendo forte competição entre jogadores, mas comumente é transformado em um problema quando envolve jogadores novos, diminuindo o crescimendo to jogo. O servidor Tartarus acabou por causa do problema de crescimento relacionado a jogadores level alto matando jogadores novos, mas esse continente novo NÃO seria relacionado a power abuse em jogadores novos: é puramente competição entre jogadores level alto

Esse continente seria o Santo Graal de todo jogador level alto. Absolutamente cada jogador de todos os times possívels teria o desejo de caçar num continente onde as mortes de PvP são justificadas (sem unjust) e, para tal, os jogadores tem de ser confiantes e bem organizados: somente os melhores jogadores de PvP caçariam lá e haveria sempre competição para decidir quem são os melhores, quem merece ficar nesse lugar e poder caçar lá.

Além disso, esse novo (pequeno?) continente também acabaria com o problema de falta de campo de batalha decente para sistemas de Guild War e as lutas não teriam noobchars/makers não convidados para prejudicar e impactar negativamente as interações entre os jogadores.

Se um time não é forte o suficiente para contestar e batalhar para merecer o respeito e capacidade de caçar nesse continente novo, eles também seriam capazes de brincar e upar nos continentes já anteriormente existentes com mortes sob Unjusts, então o servidor seria sempre balanceado em termos de Times e a comunidade de jogadores sempre cresceria.

** Claro que o sistema de PvP Enforced dentro do território desse continente seria somente ativado em Platon e Everath. Para Elysium, eu proponho que esse continente seja non-pvp.
Ryan The Alcomist
Player

Pharos
Level 171
Warrior
30th January 2016 22:38:38

Few suggestions... you could actually make it normal pvp on Elysium.. as i know some high lvls would want to pvp since they are bored there..

Also you would need more incentives to be on this continent.. new spawns wouldn't be enough to draw many people there maybe have some quests there and slightly increased exp there? idk.. throwing shit out there..

Ryan~
Telecine Pipoca
Player

Pharos
Level 129
Warrior
30th January 2016 23:25:44

Agreed
One of best ideas out here, and also i agree with Ryan The Alcomist, in Platon and Everath the continent should be PVP Enforced and in Elysium Normal PVP.
Pulo Do Koala
Player

Pharos
Level 210
Warrior
30th January 2016 23:41:43

nice ! #pvp~;)
Meu Charzinho
Player

Platon
Level 81
Warrior
30th January 2016 23:58:30

Reminds me of Runescape's wilderness.
The only two probable outputs are:
1) People would think it's not worth to go in there and get camped by the dominant team
2) People actually fight for dominance, as planned
So there must have a real extraordinary benefit for staying in there.
Mighty Balmor
Player

Elysium
Level 406
Warrior
30th January 2016 23:58:44

Nice idea, i think the community in ely would like that. maybe a enforced server like test server where players could fight coming from all 3 worlds
Baltas
Player

Pharos
Level 362
Mage
31st January 2016 00:32:40

If its a regular hunting apot rpg wise, why would someone compete to hunt there? If i make the same exp/h in normal pvp place idc if i hunt in pvp e zone or normal pvp zone.
To make it wanted place there would have to be something which would drive u crazy, which would make u to fight for that. Maybe extra 20% of exp would do the job.

But after all, it would be kinda complicated and i a lot of stuff for staff to do, so I doubt they will go for it cuz outcome is not ensured to be succesful
The Warlockk
Player

Elysium
Level 190
Mage
31st January 2016 01:02:07

Quoting Zeh Tonelada:
maybe a enforced server like test server where players could fight coming from all 3 worlds

What you said has no relation to my proposal - even tho I like pvp-e test servers... Did you read my proposal?

Quoting Baltas:
If its a regular hunting apot rpg wise, why would someone compete to hunt there?

Because they can. That's the thing. Also, there could be respawns with monsters of good exp/h. Like crystal dragons, for example...
All I can think of is positive outcomes with this idea
Arbritrer
Player

Pharos
Level 236
Warrior
31st January 2016 02:54:37

Kill without limitations is bad i think on this zone with more frags maybe or kill 3 players on one range of time 10 min example and get black skull for 10 minutes maybe and afther 10 minutes loss ur black skull
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