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Xutlach
Player

Pharos
Level 33
Mage
18th November 2018 14:40:02

BUMP


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Xutlach
Player

Pharos
Level 33
Mage
18th November 2018 18:47:16

BUMP


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Xutlach
Player

Pharos
Level 33
Mage
18th November 2018 23:08:21

BUMPING
BUMPING
BUMPING
BUMPING
BUMPING
BUMPING
BUMPING
BUMPING
Xutlach
Player

Pharos
Level 33
Mage
19th November 2018 09:54:27

......................................
Xutlach
Player

Pharos
Level 33
Mage
19th November 2018 14:16:50

Help bump this Idea guys
Xutlach
Player

Pharos
Level 33
Mage
19th November 2018 20:15:19

<><><><> BUMP <><><><>
Xutlach
Player

Pharos
Level 33
Mage
22nd November 2018 16:07:52

Quoting Zaza:
Seems like a good reasonable idea to me. Character ban but not account for this pvp kill ban. Hopefully they consider it!


Quoting Deadpool:
I would rather fix it so no one got banned, population can be a great thing.
3 second delay on players hit from invisibility will fix that while giving just enough time to think what to do next.
It is much better than just banned before using a spell and wondering what happened.

Also, put 3 second delay on players who freshly log in.
This will make it so you do not have ban traps.
3 second consistency will help solve a lot of problems.

If a player takes too many frags, instead of ban, make a different system.
Make it so they cannot participate by attacking in pvp, but they can be attacked.
What a great penalty, right?

This will make them pay off their second penalty, which is slightly more than black skull.
That is, if they wanna pvp or take so many unjusts past the limit.


Quoting The Warlockk:
Signed for both ideas


Quoting Sonnema:
Quoting Deadpool:
I would rather fix it so no one got banned, population can be a great thing.
3 second delay on players hit from invisibility will fix that while giving just enough time to think what to do next.
It is much better than just banned before using a spell and wondering what happened.

Also, put 3 second delay on players who freshly log in.
This will make it so you do not have ban traps.
3 second consistency will help solve a lot of problems.

If a player takes too many frags, instead of ban, make a different system.
Make it so they cannot participate by attacking in pvp, but they can be attacked.
What a great penalty, right?

This will make them pay off their second penalty, which is slightly more than black skull.
That is, if they wanna pvp or take so many unjusts past the limit.

This is the best solution. Good thought deadpool!
Get rid of ban traps, pk bans and keep players happy.

Get rid of kpunda aswell.


Quoting Bohemiian:
Quoting Deadpool:

really nice ideas
Diwzera
Player

Pharos
Level 163
Mage
22nd November 2018 16:57:13

Quoting Deadpool:
I would rather fix it so no one got banned, population can be a great thing.
3 second delay on players hit from invisibility will fix that while giving just enough time to think what to do next.
It is much better than just banned before using a spell and wondering what happened.

Also, put 3 second delay on players who freshly log in.
This will make it so you do not have ban traps.
3 second consistency will help solve a lot of problems.

If a player takes too many frags, instead of ban, make a different system.
Make it so they cannot participate by attacking in pvp, but they can be attacked.
What a great penalty, right?

This will make them pay off their second penalty, which is slightly more than black skull.
That is, if they wanna pvp or take so many unjusts past the limit.

Nice idea
Xutlach
Player

Pharos
Level 33
Mage
27th November 2018 13:30:59

UP
UP
UP
UP
UP
Deadpool
Player

Pharos
Level 472
Ranger
27th November 2018 13:37:35 (Last edited 27th November 2018 13:39:09)

https://www.playzezenia.com/forum/thread/17973/post161234#161234

Quoting Deadpool:
3 seconds to attack player after seen from Invisibility/Stealth/Mass Dissapearance.
No more noobs level 1-200 suiciders invis to ban players

3 seconds to attack a player or be attacked from fresh login.
No more ban traps from the grime squads fresh login of 6+ players.

Only after these two things are fixed will the next proposal work.

After max frags past black-skull, players do not need to be banned.
Make a penalty past black skull that cannot be taken off for a monetary price.
This will reduce power abuse or take an enemy out of war for a small time.
The goal should not be to ban.......

The solution is to restrict a player from attacking, but they can be attacked with extra percentage of damage toward them (10%).
Here is an example of something K-Zodron was testing on me long ago for funnies/trolls.
I believe this could work, yet.



I just want a good Zezenia Experience for all.

Anyways, maybe will see these fixes in update 7.1?
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