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16th September 2019 23:59:59 GM Shadow View post »
Shadowzin
Player

Pharos
Level 901
Mage
17th September 2019 09:08:41 (Last edited 17th September 2019 09:09:58)

too short
Shadowzin
Player

Pharos
Level 901
Mage
17th September 2019 09:12:39 (Last edited 17th September 2019 09:13:06)

Quoting Koluzz:

shamans, warlock need area spells for lvling, team hunts will be fun that way.


pyromancer was always too op and i said it in many threads before but sometimes is fun to level so why cant we just make it fun for everyone?


Good idea, instead of nerfing pyros exp, make a way to buff warlocks and shamans . Maybe an aoe spell is needed so that things can get balanced . I do agree pyros should make more solo hunt , but not like they do. as Baltas said a 350 solo hunt pyro makes more exp then a 500 warlock in full party boost in best spawn .


Quoting Baltas:


So we could merge these 2 ideas. If warlock/shaman would make at least 70% of pyro/warrior exp in hardcore spawn. It would satisfy me.
Or any other spawn. 70-80%.

I know that 500 warlock can make similar exp what 350pyro. That warlock needs a team tho. And sadly his teams exp isnt too good. As lvl 100 will get 1/5 of what that warlock makes. So we cannot rely on that.

+1.
Ibrahim Ferguson
Player

Pharos
Level 70
Mage
17th September 2019 10:39:16

put in party not attack u friend and pyros go hunt together and make more exp with you team
Viktor Top
Player

Pharos
Level 110
Mage
17th September 2019 11:09:57 (Last edited 17th September 2019 11:18:54)

To mage:
Fire rune to monsters of ice
Ice rune to monsters of fire
Time of 3 seconds of cooldown.

To warrior:
2 opitions
1 buff to reflect example damage (when attacked 30% of damage taken is returned, this% increases as the number of monsters)
2 When the warrior has no speed buff he gains 30+ physical defense and magic resistance.
Edit: according with skills.

To ranger:
Triple Shot Rune
This rune causes a shooter to attack 3 targets at once, but only the main target gets spells,
And the damage of 2nd flex reduces 60% when fighting 2 monsters.
And when it is against 3 monsters it is:
1st target 100% (normal)
2nd target 60%
3rd target 40%

Edit: just an attempt to help, but it would be nice to see. This would certainly increase the exp of all classes.
Sorry my English.
Zezenium
Player

Pharos
Level 102
Mage
17th September 2019 12:46:29

Quoting Baltas:
So we all know how good aoe classes are in pvm. Even tho they have disadvantages in pvm, but their strengths are way bigger than weaknesses in my eyes. I am not one of those who say nerf those. I would propose to tweak exp/h.

How about increasing exp/hp ratio on monsters which are mostly killed one by one. Basically take hunt spots where u never meet pyro/warlock and increase that monster exp.

example:

Right now After change
Colossal Golem 14000hp 7exp 14000hp 9k exp
Colossal Ice Golem 14000hp 7kexp 14000hp 9k exp
Dark Knight 18000hp 11,5kexp 18000hp 13k exp
Devil 25000 hp 16k exp 25000hp 19k exp
Hellish Archangel 19500k hp, 10,75k exp 19500hp, 13k exp
Lince Ghost 22000 hp, 13.5k exp 22000hp, 16k exp

Nowadays people are demanding for crowded spawns because they can damage many monsters at once and that makes their exp/h great. But thats only few classes. Single target classes didn't gain anything from hardcore spawns or any other crowded spawn.

Edit: i was informed that theres a crowded spawn of ice colos, so maybe that monster shouldnt change.


Agreed.
Maverick Sorcerer
Player

Elysium
Level 56
Mage
17th September 2019 19:35:14

Quoting Viktor Top:
To mage:
Fire rune to monsters of ice
Ice rune to monsters of fire
Time of 3 seconds of cooldown.

To warrior:
2 opitions
1 buff to reflect example damage (when attacked 30% of damage taken is returned, this% increases as the number of monsters)
2 When the warrior has no speed buff he gains 30+ physical defense and magic resistance.
Edit: according with skills.

To ranger:
Triple Shot Rune
This rune causes a shooter to attack 3 targets at once, but only the main target gets spells,
And the damage of 2nd flex reduces 60% when fighting 2 monsters.
And when it is against 3 monsters it is:
1st target 100% (normal)
2nd target 60%
3rd target 40%

Edit: just an attempt to help, but it would be nice to see. This would certainly increase the exp of all classes.
Sorry my English.


Interesting, Great Idea.
Chrzescijanin
Player

Pharos
Level 362
Mage
19th September 2019 22:19:31

Quoting Koluzz:
that wont help anything,

we need to move on 8)

rangers need a explosion arrows for leveling make it that they do less damage but they can lure monsters to a corner and increase their exp/h.

shamans, warlock need area spells for lvling, team hunts will be fun that way.

lets give ideas on how to improve lvling on other vocations beacuse we could change the creatures exp and still pyros will do better all the time.

pyromancer was always too op and i said it in many threads before but sometimes is fun to level so why cant we just make it fun for everyone?


wise guy, i agree with you!

+1
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