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10th October 2022 21:16:40 CM Mercury View post »
Monterey
Player

Elysium
Level 30
Mage
16th July 2022 19:46:29

I like shaman proposal thats not hard to put in game, shaman dont need high atk power but support spells are welcome...
Necromanncer
Player

Elysium
Level 255
Mage
20th July 2022 02:27:19 (Last edited 20th July 2022 02:37:04)

Quoting <font style="vertical-align: inherit;"><font style="vertical-align: inherit;">Larsen </font></font>:
Warlock:

Mass Curse - suggestion to create a new spell with similar description of current Curse spell debuffing all monsters to receive more damage up to 10%.
I think a new debuff can help warlocks a lot to be more requested to party hunts and fill the gap that exists in pve of warlocks doing bad exp/h and hunt mainly solo for being single target casters.

Features:

> AOE 5x5 sqm;
> Warlock's magic level / 8 = % debuff;
> Unable to debuff players so current Curse spell will continue to be useful against players in pvp;
> This spell don't inflict any damage just debuff the monsters.

Example: A warlock with magic level 40 = 5% debuff, magic level 64 = 8% and finally magic level 80 = 10% debuff.

-> Magic level 40+ required to the spell. Cooldown 30s.


<---------------------------->

Shaman:

Beast Call - proposal to allow shaman to summon 2 different types of monsters. Permiting to choose only one at a time. As a paladin can hunt very well in a party or solo i think the shamans can have equal independence to do that, however doing less exp without a paladin together.

1- Tank summon which can have same speed and behavior of the new pets following shaman for everywhere, teleporting to player's screen. When shaman attacks a monster the summon will surround it moving like a real mob without inflict any damage to the monster attacked or everyone else.
Thus the shaman will be able to lure other mobs to attack his blocker although even if the summon is attacking some mob it will ever be teleported for Shaman's screen if its summoner runs away and lose sight like pet's behavior of jump to player's screen. Shaman will need to lure all mobs, attack one and run around his summon to lure the mobs for it act as a blocker in a real hunt.

About the tank summon features it could be based only on Magic Level:

> Summon's Hp = Magic level x 70;
> Summon's Defenses - % magic and % physical = Magic level / 3;
> The summon can automatic full life autoheal each 5s;
> Able to be killed by players and block sqm passage;
> Able to be healed by Areal Healing;
> Unable to attack players.

Example: A shaman with magic level 75, his tank summon will have 5250 hp, 25% magic resistance and 25% physical resistance as only defense. It'll need to block all damage for 5s until heals full life again or be partially healed if shaman uses areal healing to recover its hp.

2 - Attack summon which is invulnerable to any type of damage and invisible to monsters as the new pets, thinking to not be killed during hunts. Same behavior of tank summon and speed following the summoner to his screen and it stops when player attacks some mob. In a solo hunt, shaman will need to run around lured monsters to kill all mobs with summon's help because the summon don't move when is attacking some mob. Of course, this summon helps more in a party hunt increasing damage but can be benefit for solo hunts raising some exp/h.

When the shaman attacks a monster his summon will cast a spell:

> An AOE of 5x5 sqm;
> Every 5s it'll cast the spell again;
> Damage: equal shaman's level;
> Unable to block sqm;
> Unable to pvp.

--> Both summons need magic level 51+ required to be summoned. Mana amount: shaman's level x 10. Cooldown to disappear and choose another summon 15 minutes.


sinceramente as class precisam ser revisadas , gostei muito da ideia sobre warlock , Eu amo class Warlock e acho q warlock precisa de algo novo pra pve , hj em dia warrior preferem pyromancer na party por dar um super boost na xp , warlock sempre deixado de lado por ser class dps alto mais single target , Se possivel nos de uma resposta das sugestões para que nós player fiel zezenia não ficamor só esperando uma resposta ! Zezenia i love you 8)
Maverick Sorcerer
Player

Elysium
Level 56
Mage
2nd August 2022 19:14:00

Quoting Larsen:
Warlock:

Mass Curse - suggestion to create a new spell with similar description of current Curse spell debuffing all monsters to receive more damage up to 10%.
I think a new debuff can help warlocks a lot to be more requested to party hunts and fill the gap that exists in pve of warlocks doing bad exp/h and hunt mainly solo for being single target casters.

Features:

> AOE 5x5 sqm;
> Warlock's magic level / 8 = % debuff;
> Unable to debuff players so current Curse spell will continue to be useful against players in pvp;
> This spell don't inflict any damage just debuff the monsters.

Example: A warlock with magic level 40 = 5% debuff, magic level 64 = 8% and finally magic level 80 = 10% debuff.

-> Magic level 40+ required to the spell. Cooldown 30s.


Wow it is great!
Madok
Player

Elysium
Level 15
Warrior
6th October 2022 19:30:25

@CM Mercury

:D
CM Mercury
Community Manager

10th October 2022 21:16:40

Quoting Hey Oo:
@CM Mercury

:D

Been here ;)

-Mercury
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