1 2 3
Show staff replies in this thread
18th March 2024 16:02:45 CM Mercury View post »
Sioux
Premium

Elysium
Level 30
Ranger
29th February 2024 22:27:54

It's funny and easy to draw some conclusions without any knowledge or concrete information about how much experience per hour a player does or how many hours the same person plays in a day to earn that amount of experience. :D

Despite this, for months, many rangers have related on forum that their subclass need a few changes to fit in a better gameplay to do just a little bit more areal damage, of course searching for a decent hp sustain since the game requires it to achieve meta (hunting grounds). Same for shamans. ;)

Waiting for a comment from @CM Mercury concerning the main subject of this thread. :smartass:
Lagatrixo
Premium

Zera
Level 201
Ranger
1st March 2024 20:17:59

Quoting Kortnus:
Quoting Kortnus:
Itzal (lvl 697), you got today 685kk exp as Marksman. Can you teach low skills players how to exp by Ranger?



Zezenia Online Forum Screenshot

Ranger Itzal (707lvl) got again 736kk exp yesterday.
Congratulations, Nice Nice!
At least one Ranger dont cry over and over but just playing and geting huge exp.

Very Nice!


Great number, huge experience, very nice.
Barbed Arrow
Premium

Elysium
Level 106
Ranger
1st March 2024 20:57:09

Quoting Dark Cross:
The Ranger issue is not limited to ranged weapon attack statistics.

It's really based on the lack of aoe damage.

So once some aoe spells have an adjustment/rebalancing, it won't interfere with pvp.


Rogue

Traps - cooldown can be reduced to 10s and damage reduction/nerf removed from the Ice Traps special talent.

Ruthless Execution - remove this spell and put Hellish Volley in its place. Barbed Arrow is a much better and more useful single target spell for pvp and pve.

Hellish Volley - change required magic level from 12 to 10. Cooldown can be reduced from 3s to 2s and Damage increased by 25%.

Marksman

Spread Shot - The area of spell can be expanded to 6 sqm in front of caster, dealing damage on 3 squares wide by all the way. Damage can be increased by 33% and cooldown reduced from 3s to 2s.

Zezenia Online Forum Screenshot

Piercing Shot - cooldown can be decreased from 5s to 4s.


Marksman can be a ranger focused on wave spells or straight-line higher damage spells (similar to warlocks gameplay), in addition to his buff focusing on critical damage.

While Rogue could gain more focus on luring mobs into Traps and hitting them with the Hellish Volley, even blocking some monsters above the Traps and dealing damage using the Hellish Volley. Besides his buff focused on attack speed.


Meditation can be changed to a buff that provides 3% of hp steal for 10 minutes without cooldown to reactivate it. This way it can become really useful.



Excellent ideas to upgrade ranger !
Mafu
Premium

Elysium
Level 128
Warrior
1st March 2024 21:55:19

Quoting Kortnus:
Itzal (lvl 697), you got today 685kk exp as Marksman. Can you teach low skills players how to exp by Ranger?

He is the exception not the rule, comparing someone with skills 160 to new players with skills 100 is pathetic and unnecessary, the idea of ​​a game is to have fun, and the fact is RANGER is weak!
Itzal
Premium

Pharos
Level 809
Ranger
3rd March 2024 04:55:28

To be honest, I still find ranger a weak and boring class to play. I did this experiment with many hours played and boosted to the brim with 3 stamina.

I agree with the change in the ranger, improving the ease / gameplay / timing of skills.
Pres Bolsonaro
Premium

Elysium
Level 17
Warrior
4th March 2024 17:36:42

I like the ideas that were put here. But I understand that warriors are by definition good at resistance and physical attacks, wizards are good at magic and magical resistance and rangers should be at long-distance attacks and agility.

Wouldn't improving rangers' spells turn them into wizards? Wouldn't improving resistance make them warriors?

I think we have to find solutions that keep each class in its characteristics.

Idea: You can criticize me if I talk nonsense.. lol

How about creating a way for rangers to create explosive arrows (areal) with "magical explosion powder"

Poisoned arrows that do some damage for a few seconds. Allowing rangers to damage more monsters by taking turns attacking.

Since they are specialists in ranged attacks, they must have weapons with a greater attack quantity, just like the barbarians.

In all games archers have a lot of agility so dodge might be an interesting option to improve in archers.

Just a few ideas, please don't kill me for this lol
Bear Udyr
Premium

Pharos
Level 122
Warrior
5th March 2024 04:00:40

Quoting Pres Bolsonaro:
I still don't know exactly how to do this.
But it's urgent that you do something for the game's rangers. The ranger's xp/h difference with other classes is huge!
Even the shaman gains more XP/h than the ranger.

Maybe new monsters with great physical attack and good XP (would make it difficult for warriors and easier for rangers). This would also increase the "need" for paladins and shamans.
And place them in places where there was space to run and where several monsters wouldn't come at once.

Bows are two-handed weapons, but they have a much lower attack than the barbarians' two-handed weapons.

It is worth remembering that Barbarians have the health advantage of Steal attacking 8 at the same time while Rangers only have 1 and some with ricochet.


I don't play as a Ranger, but I found the observation about monsters with higher attack and good XP very coherent.
Avathar
Premium

Elysium
Level 256
Ranger
12th March 2024 20:09:10

This is without a doubt the most relevant topic about character balancing, I would really like a GM to read it from the beginning, it has a lot of interesting ideas.
Pres Bolsonaro
Premium

Elysium
Level 17
Warrior
18th March 2024 14:52:58

I really love this game! But I'm sad because I see little participation from developers, in relation to everything posted here. Furthermore, the way the game is promoted needs to be greatly improved to attract new players.
CM Mercury
Community Manager

18th March 2024 16:02:45

Quoting Pres Bolsonaro:
I really love this game! But I'm sad because I see little participation from developers, in relation to everything posted here. Furthermore, the way the game is promoted needs to be greatly improved to attract new players.


Hi,

Thank you for your appropriate message. There will be balancing changes in the future. It's one of the top priorities atm with others being map changes, quests, and game mechanics (this includes a lot of things).


I don't have a road map to share with you guys right now, but I will share one as soon as I get a green light to do so!

Best regards
-Mercury
1 2 3