Sir Artorias Premium
Elysium
Level 404
Ranger
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16th August 2023 19:30:14 |
Sir Persia Thecat Player
Elysium
Level 373
Warrior
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17th August 2023 00:58:15
NEW MONSTERS PLEASE!!!
we're sick of the same stuff! |
Hellsinner Player
Elysium
Level 146
Warrior
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17th August 2023 22:38:09 (Last edited 17th August 2023 22:40:23) Quoting Lefyr: The tier enchantment would also be very good, that is, the option to use a mythic beheader to enchant another mythic beheader, placing it tier 2 and adding status. I agree. The suggestion to let players put another equal item to raise the tier of the first one is great. It's good for economy since it helps to turn ordinary items useful because people avoid to buy them considering precisely the difficulty to make legendary. Maybe 2 ordinaries can be forged into an epic. 2 epics into a legendary item. Of course, the player should pay more noble zezenian coins and/or zezenium ores than the cost of a simple enchantment to do it. |
Madsslx Player
Zera
Level 180
Ranger
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17th August 2023 23:24:09 (Last edited 17th August 2023 23:25:07)
oooo
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Last Breath Player
Pharos
Level 143
Warrior
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18th August 2023 19:21:00
Finish test serv?
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Xplosion Premium
Elysium
Level 999
Mage
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18th August 2023 20:16:22
TS is done or is it getting any update?
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CM Mercury Community Manager |
19th August 2023 12:46:33 (Last edited 19th August 2023 12:47:44)
Hi,
Thanks to all the testers, your feedback is highly appreciated. Pillars The Pillar of Power as well as the Pillar of Healing experience boost will be looked into. Also the healing power of the Healing Pillar will be fixed. The positioning of these mentioned pillars will be re-evaluated based on feedback and if necessary/welcome they can be introduced to other spawns as well. New Area The new area is still a bit deserted due to ongoing mapping progress and all the surrounding islands and areas will be released once they are finished, including quests. The intention is to finally give the higher level players some new content while also giving all players more options of spawns to hunt at. Monster Randomizers Mighty Magician Werebears have a few randomizers in the spawn, only adding additional monsters to the spawn not replacing any of the currently existing ones. HC Devils first floor has a few additional randomizers(Devil or Demon) added and only a few monsters were replaced with the randomizers. Most of the randomizers are replacing regular Demons resulting in the chance of spawning more Devils which should only increase the difficulty and exp/h gain by a bit. The second floor of HC Devils has more randomizers, mostly in place of the Punishers which should not affect your bestiary boosts if you choose to boost the harder monsters. This should add a bit more difficulty to the spawn and boost your experience per hour. The only place currently where the randomizers play a more significant role considering boosts is the Eastern spawn of Lizard Spellweavers. A few of the regular spawn spots have been changed into random spawns, but in addition more monster spawns have been added. This can of course be changed if felt necessary. The castle of Lizard Spellweavers remains untouched for now. All the mentioned bugs and errors have been or will be fixed based on your feedback. Best regards -Mercury |
Sanoman Player
Elysium
Level 938
Mage
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19th August 2023 18:17:40 Quoting CM Mercury: Hi, Thanks to all the testers, your feedback is highly appreciated. Pillars The Pillar of Power as well as the Pillar of Healing experience boost will be looked into. Also the healing power of the Healing Pillar will be fixed. The positioning of these mentioned pillars will be re-evaluated based on feedback and if necessary/welcome they can be introduced to other spawns as well. New Area The new area is still a bit deserted due to ongoing mapping progress and all the surrounding islands and areas will be released once they are finished, including quests. The intention is to finally give the higher level players some new content while also giving all players more options of spawns to hunt at. Monster Randomizers Mighty Magician Werebears have a few randomizers in the spawn, only adding additional monsters to the spawn not replacing any of the currently existing ones. HC Devils first floor has a few additional randomizers(Devil or Demon) added and only a few monsters were replaced with the randomizers. Most of the randomizers are replacing regular Demons resulting in the chance of spawning more Devils which should only increase the difficulty and exp/h gain by a bit. The second floor of HC Devils has more randomizers, mostly in place of the Punishers which should not affect your bestiary boosts if you choose to boost the harder monsters. This should add a bit more difficulty to the spawn and boost your experience per hour. The only place currently where the randomizers play a more significant role considering boosts is the Eastern spawn of Lizard Spellweavers. A few of the regular spawn spots have been changed into random spawns, but in addition more monster spawns have been added. This can of course be changed if felt necessary. The castle of Lizard Spellweavers remains untouched for now. All the mentioned bugs and errors have been or will be fixed based on your feedback. Best regards -Mercury content for higher lvl, I can't believe it even reading it lol, finally after more than 6 years |
Nameless Player
Elysium
Level 763
Warrior
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20th August 2023 02:06:18
CM Mercury Is there any date to open new stuffs on our server?
Btw, any new about Death and Vanguard equips? it will be enchant too? Tyty! |
Waldemaro Player
Elysium
Level 601
Warrior
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20th August 2023 11:48:20
You could finally think of a one-hour monster bestiary Boost .We're all tired of two-hour Boost. .....
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