« First
... 
7 8 9 10 11
This thread has been locked by a moderator.
Show staff replies in this thread
17th November 2020 14:12:04 GM Shadow View post »
19th November 2020 18:31:04 GM Shadow View post »
21st November 2020 00:00:47 GM Shadow View post »
26th November 2020 10:04:13 Administration View post »
26th November 2020 14:34:40 GM Shadow View post »
27th November 2020 02:14:19 GM Shadow View post »
Mamrot
Player

Elysium
Level 489
Warrior
25th November 2020 07:55:44 (Last edited 25th November 2020 08:14:14)

proposition to this update,
1) Poisonous Tailflowers.

Loot rate of this product is really to low. 120 armadiloks -3 flowers. Increase loot rate of this product, add to droop to another exotic monsters for example all lizards.

2) Yahgan executioners

Both resp all to small, to do huran mission and help people in doing that. Make a new circle resp on the bigger circle spawn for example a hole in the place where u see yahgan summoner. With the better spawn u can add them to the tasks lists

3) Lighters

We need a better spawn and bigger to do tasks, i can't even help friends to do a task because this spawn is to small just for me , and we cant go there with 2-3 peoples lol :D

4) Ice Throwers

Drop rate is really weak, add in them hemlock bolteus too.

5) Demon lords

Low lvl peples need new spawn where they can face them 1vs 1.

6) Talents

decrease ammount needed talents in fortification and magic resistance by doubling % in 1 talent like it was before.
Why? Before staffs in zeze have done this because we had a lot of unused talents, and they just doubled talents needed to get the same magic resistance as before on 25 talent lol, instead of thinking about new usefull talents.

So as i said when you staffs gonna add new talents , we need to save our talents, like it was before my proposition:

Resistance

Now 50 points 0.4% each, ----> back to 25 points 0.8% each. - saving 25 talents for new good ones

Durability

now 50 points adds 3hp mage, 5 warrior ranger, 4% hp regen increase ----> 25 points, 6 hp mage 10 warrior ranger, 8% hp regen increase

And do the same to the rest talents. Ofc when you gonna add new talents, Do not do like it was before when u want to max forti and rest normal basic taletns u need almost lvl 200 lol,
Some requirements are good that u need 150, 200 250 lvl to use this talents and its fair.

Leave your opinions below

7)Stamina

Add a button stamina on/off u can switch every 5minutes. Why? because if friend ask me to help i cant because i lost my stamina lol, when i go gather some products and kill goblins there is also gaining experience and loosing stamina.
This possibility would improve stamina system perfectly. Why only every 5min? because somebody would abouse this system, almost killing monsters to the red hp , switching button and then stamina on killing them switch again off lol .

8) More Hotkeys

I like this idea but not in this way it is on the test server lol. You set hotkeys ctrl + f 1 , shift + f2 etc etc, its like peoples dont have choice to use them as they want to set them as they want.
Make a possibility to set this hotkey as u want for example when u want to set a hotkey there is an empty place called key, if you click there and press for example ctrl 1, it would automatically save as a key button to use this hotkey. DUring fightmode i can also set a hotkey with only a letter and symbols -+*/ and it would work properly and make game more comfortable. :)
Elvangelyne
Player

Elysium
Level 124
Warrior
25th November 2020 11:25:44

Quoting Mamrot:

6) Talents

decrease ammount needed talents in fortification and magic resistance by doubling % in 1 talent like it was before.
Why? Before staffs in zeze have done this because we had a lot of unused talents, and they just doubled talents needed to get the same magic resistance as before on 25 talent lol, instead of thinking about new usefull talents.

So as i said when you staffs gonna add new talents , we need to save our talents, like it was before my proposition:

Resistance

Now 50 points 0.4% each, ----> back to 25 points 0.8% each. - saving 25 talents for new good ones

Durability

now 50 points adds 3hp mage, 5 warrior ranger, 4% hp regen increase ----> 25 points, 6 hp mage 10 warrior ranger, 8% hp regen increase

And do the same to the rest talents. Ofc when you gonna add new talents, Do not do like it was before when u want to max forti and rest normal basic taletns u need almost lvl 200 lol,
Some requirements are good that u need 150, 200 250 lvl to use this talents and its fair.

Leave your opinions below



If you want to have more talent points to use, you should just get higher lvl. If you need to save talents to the new ones, just reset your talents and give it to the new one that you need. Do you want to have stronger low lvl character due to decrease of needed points by half and double % in 1 talent? Do you want it to have fully distributed talents on lower, maybe 300 or 400 lvl?

I think there should be even more points so that they can be distributed even at lvl 800 or 1000. Otherwise, the game will end at level 500 or 600, because you will have your talents fully distributed.
Mamrot
Player

Elysium
Level 489
Warrior
25th November 2020 13:06:26 (Last edited 25th November 2020 13:13:58)

Quoting Elvvira:
Quoting Mamrot:

6) Talents

decrease ammount needed talents in fortification and magic resistance by doubling % in 1 talent like it was before.
Why? Before staffs in zeze have done this because we had a lot of unused talents, and they just doubled talents needed to get the same magic resistance as before on 25 talent lol, instead of thinking about new usefull talents.

So as i said when you staffs gonna add new talents , we need to save our talents, like it was before my proposition:

Resistance

Now 50 points 0.4% each, ----> back to 25 points 0.8% each. - saving 25 talents for new good ones

Durability

now 50 points adds 3hp mage, 5 warrior ranger, 4% hp regen increase ----> 25 points, 6 hp mage 10 warrior ranger, 8% hp regen increase

And do the same to the rest talents. Ofc when you gonna add new talents, Do not do like it was before when u want to max forti and rest normal basic taletns u need almost lvl 200 lol,
Some requirements are good that u need 150, 200 250 lvl to use this talents and its fair.

Leave your opinions below



If you want to have more talent points to use, you should just get higher lvl. If you need to save talents to the new ones, just reset your talents and give it to the new one that you need. Do you want to have stronger low lvl character due to decrease of needed points by half and double % in 1 talent? Do you want it to have fully distributed talents on lower, maybe 300 or 400 lvl?

I think there should be even more points so that they can be distributed even at lvl 800 or 1000. Otherwise, the game will end at level 500 or 600, because you will have your talents fully distributed.


u event dont know the mechanics of the game, and you dont know the game so your opinion is not objective. Why i told about talent points? because talents some time ago with fortification and resistance u need about 50 forti points and 25 resistance to be as its now, the only one reason that now u have 75 p[oints in forti and 50 in resistance is that old game owners were to lazy to think and create new talents. Thats why im talking about that.
Your not right that all talents would be distributed. Because this game and talent system schould go in another side. For example if you are a mage lets give possibility for mages to put 100 points in durability, if you are paladin more talents in forti and resistance, or another idea new talents saved only for subclasses, different for paladin different for barbarian, etc etc there is so many ways to improve this system.
We can add many new talents for example critic hit chance with spells each talent 0.25 % critic hit chance etc etc
And then if you have all talent maxed, for example there would be open one special talent, +1 dmg per talent, no limit.
Elvangelyne
Player

Elysium
Level 124
Warrior
25th November 2020 14:48:25

Quoting Mamrot:

u event dont know the mechanics of the game, and you dont know the game so your opinion is not objective.


We are talking about talents, i don't need specialist knowledge to know how talents work. Playing the game longer or reaching a higher level doesn't necessarily mean someone knows more about the game. Your opinion is also subjective, you have only 300+ lvl, not 500 or 600.
If nothing changes and nothing will be added, on your lvl you still will need talents, but on 600 lvl you will have too many talents and you won't do anything with them.

Quoting Mamrot:

Why i told about talent points? because talents some time ago with fortification and resistance u need about 50 forti points and 25 resistance to be as its now, the only one reason that now u have 75 p[oints in forti and 50 in resistance is that old game owners were to lazy to think and create new talents. Thats why im talking about that.


I know what are you talking about, points amount was increased and % decreased to be as it's now, but i think it's good, you need higher lvl to get maximum and be better and stronger.

Quoting Mamrot:

Your not right that all talents would be distributed. Because this game and talent system schould go in another side.


Now i am right, because this system works that way (there is a limit for each talent) and there will be a point where you will have everything maxed out and you will have unused points. If system will go in another side then i won't be right.
Backdoor Billy
Player

Pharos
Level 498
Warrior
25th November 2020 17:17:54

This talents are ok. We need more special talents not change this. Talents with reqiute lvl like dmg weapon when you can use after 150lvl. Thats we need not the same points on low lvl. Players should chose what want. More dmg/more ailve etc.
Fatallity
Player

Elysium
Level 714
Ranger
26th November 2020 00:49:32

Zezenia will be crash when I click 'view history' in market...

OMG FIX THIS BUG
Administration
Staff

26th November 2020 10:04:13

Quoting Apolo:
Zezenia will be crash when I click 'view history' in market...

OMG FIX THIS BUG


Thanks for the report. Please rest assured that this will be fixed in the final build.
GM Shadow
Game Master

26th November 2020 14:34:40 (Last edited 26th November 2020 14:46:30)

Thank you again for the feedback on everything! -- and talents which we will revisit later. @Mamrot thank you for the specific spawn suggestions and issues as you see them.

We are continuing to fine-tune the ranger and all other changes + the last few remaining known bugs and hope to be done soon.

Various CD's and damage formulas for many ranger spells have been adjusted.

- You may notice that Marksman no longer has Steady Shot -- A mechanic like Steady Shot may have a place in the game eventually but we felt it was not accomplishing our goal and playstyle for Marksman at this time.
++ Piercing Shot has been given a new mechanic (reducing monsters hit by Piercing Shot physical defense by 90% for 12 seconds) in addition to strong stand-alone damage.

- Meditation now lasts 30 seconds but cooldown is 120.
- Hellish volley is back to a 4sec CD, dmg adjusted slightly
- Spread shot CD at 3 seconds.
- Misc. other changes

We hope everyone is enjoying the TS and update material. Even after release we will continue to monitor and take feedback on everything and make adjustments quickly where necessary.

Happy Thanksgiving for anyone who celebrates that!
Fire Noodles
Player

Pharos
Level 514
Ranger
26th November 2020 20:18:09

So the marksman gets no new pvp spells while you're keeping traps?? Smh that is dissapointing as hell considering we've been waiting years for a new spell.. way to get us excited and take it away .. to think we almost had a useful attack spell
Fire Noodles
Player

Pharos
Level 514
Ranger
26th November 2020 20:31:44

And can you tell me what exactly stand alone damage is
« First
... 
7 8 9 10 11