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Mamrot
Premium

Elysium
Level 489
Warrior
21st July 2021 18:48:25 (Last edited 21st July 2021 18:57:03)

bump
Ron
Premium

Elysium
Level 315
Warrior
21st July 2021 18:55:19

Quoting Mamrot:
Quoting Disturbed Maverick:
Quoting Tokan Sado:
Quoting GM Shadow:
Changes live on the TS shortly :

Aggression - Talent remains at 10 points - 1% increase per point - (base character level 15% increase)
Resistance - Talent returns to 10 points - 1% increase per point - (base character level 10% increase)
Fortification - Talent remains at 10 points - 1.5% increase per point - (base character level 10% increase)

Increasing character base stat levels allows for even better talent choice differentiation by limiting the relative strength of talents like aggression and resistance compared to the other options.

Required level for Special Talent lowered from 500 to 400.

For Paladin and Barbarian --- Swap Weapon and Durability tree location
For Rogue and Marksman --- Swap Aggression and Legerity tree location


In my opnion it dont solve much of the warriors problem, for exemple as paladin now you want everything on first line, nothing on second line (you just killed resistence it had 5 lvs and gave 3% per lv, now it has 10 lvs and give 1% per lv, not worth putting any points in here) and we want healing, so i would switch legerity to healing boost in the talent tree.

Yesterday I made 2 "builds" for paladin dmg guided (weap 10/aggre 10/ lege 10/ MS 10/ exp 10) and full tank(fort 15/dura 10/res 5/ lege 10/ healing 10) both were pretty decent on their pourposes but now "dmg paladin" got slightly buffed, since now i can give up on legerity and get healing but tanky paladin got nerfed, since the values on resistence are now lower and need more points on it also paladins need to be at least lv 200 before then can think about increasing healing.


Yeah just switch legerity for healing to paladins and for expertise for barbarians in tier 2. After this balance will be fine. :D

+1 i agree


+2 I agree with it.
Mamrot
Premium

Elysium
Level 489
Warrior
21st July 2021 19:53:26

Quoting Tokan Sado:
Quoting GM Shadow:
Changes live on the TS shortly :

Aggression - Talent remains at 10 points - 1% increase per point - (base character level 15% increase)
Resistance - Talent returns to 10 points - 1% increase per point - (base character level 10% increase)
Fortification - Talent remains at 10 points - 1.5% increase per point - (base character level 10% increase)

Increasing character base stat levels allows for even better talent choice differentiation by limiting the relative strength of talents like aggression and resistance compared to the other options.

Required level for Special Talent lowered from 500 to 400.

For Paladin and Barbarian --- Swap Weapon and Durability tree location
For Rogue and Marksman --- Swap Aggression and Legerity tree location


In my opnion it dont solve much of the warriors problem, for exemple as paladin now you want everything on first line, nothing on second line (you just killed resistence it had 5 lvs and gave 3% per lv, now it has 10 lvs and give 1% per lv, not worth putting any points in here) and we want healing, so i would switch legerity to healing boost in the talent tree.

Yesterday I made 2 "builds" for paladin dmg guided (weap 10/aggre 10/ lege 10/ MS 10/ exp 10) and full tank(fort 15/dura 10/res 5/ lege 10/ healing 10) both were pretty decent on their pourposes but now "dmg paladin" got slightly buffed, since now i can give up on legerity and get healing but tanky paladin got nerfed, since the values on resistence are now lower and need more points on it also paladins need to be at least lv 200 before then can think about increasing healing.

dmg of paladin got buffet? what where yesterday yes i noticed better hits 30-50 via cleave, today its worse as normal server so check again this bro
Strikker
Player

Elysium
Level 30
Ranger
21st July 2021 20:06:36 (Last edited 21st July 2021 20:19:37)

Quoting Knight Baron:
Quoting Mamrot:
Quoting Disturbed Maverick:
Quoting Tokan Sado:
Quoting GM Shadow:
Changes live on the TS shortly :

Aggression - Talent remains at 10 points - 1% increase per point - (base character level 15% increase)
Resistance - Talent returns to 10 points - 1% increase per point - (base character level 10% increase)
Fortification - Talent remains at 10 points - 1.5% increase per point - (base character level 10% increase)

Increasing character base stat levels allows for even better talent choice differentiation by limiting the relative strength of talents like aggression and resistance compared to the other options.

Required level for Special Talent lowered from 500 to 400.

For Paladin and Barbarian --- Swap Weapon and Durability tree location
For Rogue and Marksman --- Swap Aggression and Legerity tree location


In my opnion it dont solve much of the warriors problem, for exemple as paladin now you want everything on first line, nothing on second line (you just killed resistence it had 5 lvs and gave 3% per lv, now it has 10 lvs and give 1% per lv, not worth putting any points in here) and we want healing, so i would switch legerity to healing boost in the talent tree.

Yesterday I made 2 "builds" for paladin dmg guided (weap 10/aggre 10/ lege 10/ MS 10/ exp 10) and full tank(fort 15/dura 10/res 5/ lege 10/ healing 10) both were pretty decent on their pourposes but now "dmg paladin" got slightly buffed, since now i can give up on legerity and get healing but tanky paladin got nerfed, since the values on resistence are now lower and need more points on it also paladins need to be at least lv 200 before then can think about increasing healing.


Yeah just switch legerity for healing to paladins and for expertise for barbarians in tier 2. After this balance will be fine. :D

+1 i agree


+2 I agree with it.


@Tokan Sado +3 good proposal :smartass:
Besides paladins should get 15 points in healing instead durability
Gremar
Player

Elysium
Level 10
Ranger
21st July 2021 20:41:52

Quoting Mamrot:
Quoting Tokan Sado:
Quoting GM Shadow:
Changes live on the TS shortly :

Aggression - Talent remains at 10 points - 1% increase per point - (base character level 15% increase)
Resistance - Talent returns to 10 points - 1% increase per point - (base character level 10% increase)
Fortification - Talent remains at 10 points - 1.5% increase per point - (base character level 10% increase)

Increasing character base stat levels allows for even better talent choice differentiation by limiting the relative strength of talents like aggression and resistance compared to the other options.

Required level for Special Talent lowered from 500 to 400.

For Paladin and Barbarian --- Swap Weapon and Durability tree location
For Rogue and Marksman --- Swap Aggression and Legerity tree location


In my opnion it dont solve much of the warriors problem, for exemple as paladin now you want everything on first line, nothing on second line (you just killed resistence it had 5 lvs and gave 3% per lv, now it has 10 lvs and give 1% per lv, not worth putting any points in here) and we want healing, so i would switch legerity to healing boost in the talent tree.

Yesterday I made 2 "builds" for paladin dmg guided (weap 10/aggre 10/ lege 10/ MS 10/ exp 10) and full tank(fort 15/dura 10/res 5/ lege 10/ healing 10) both were pretty decent on their pourposes but now "dmg paladin" got slightly buffed, since now i can give up on legerity and get healing but tanky paladin got nerfed, since the values on resistence are now lower and need more points on it also paladins need to be at least lv 200 before then can think about increasing healing.

dmg of paladin got buffet? what where yesterday yes i noticed better hits 30-50 via cleave, today its worse as normal server so check again this bro



true mamrot
Tokan Sado
Player

Pharos
Level 1005
Warrior
21st July 2021 21:59:48

Quoting Barbarian:
Quoting Knight Baron:
Quoting Mamrot:
Quoting Disturbed Maverick:
Quoting Tokan Sado:
Quoting GM Shadow:
Changes live on the TS shortly :

Aggression - Talent remains at 10 points - 1% increase per point - (base character level 15% increase)
Resistance - Talent returns to 10 points - 1% increase per point - (base character level 10% increase)
Fortification - Talent remains at 10 points - 1.5% increase per point - (base character level 10% increase)

Increasing character base stat levels allows for even better talent choice differentiation by limiting the relative strength of talents like aggression and resistance compared to the other options.

Required level for Special Talent lowered from 500 to 400.

For Paladin and Barbarian --- Swap Weapon and Durability tree location
For Rogue and Marksman --- Swap Aggression and Legerity tree location


In my opnion it dont solve much of the warriors problem, for exemple as paladin now you want everything on first line, nothing on second line (you just killed resistence it had 5 lvs and gave 3% per lv, now it has 10 lvs and give 1% per lv, not worth putting any points in here) and we want healing, so i would switch legerity to healing boost in the talent tree.

Yesterday I made 2 "builds" for paladin dmg guided (weap 10/aggre 10/ lege 10/ MS 10/ exp 10) and full tank(fort 15/dura 10/res 5/ lege 10/ healing 10) both were pretty decent on their pourposes but now "dmg paladin" got slightly buffed, since now i can give up on legerity and get healing but tanky paladin got nerfed, since the values on resistence are now lower and need more points on it also paladins need to be at least lv 200 before then can think about increasing healing.


Yeah just switch legerity for healing to paladins and for expertise for barbarians in tier 2. After this balance will be fine. :D

+1 i agree


+2 I agree with it.


@Tokan Sado +3 good proposal :smartass:
Besides paladins should get 15 points in healing instead durability


Thank you! and yes i would take more healing instead of more hp aswell.






Quoting Mamrot:
Quoting Tokan Sado:
Quoting GM Shadow:
Changes live on the TS shortly :

Aggression - Talent remains at 10 points - 1% increase per point - (base character level 15% increase)
Resistance - Talent returns to 10 points - 1% increase per point - (base character level 10% increase)
Fortification - Talent remains at 10 points - 1.5% increase per point - (base character level 10% increase)

Increasing character base stat levels allows for even better talent choice differentiation by limiting the relative strength of talents like aggression and resistance compared to the other options.

Required level for Special Talent lowered from 500 to 400.

For Paladin and Barbarian --- Swap Weapon and Durability tree location
For Rogue and Marksman --- Swap Aggression and Legerity tree location


In my opnion it dont solve much of the warriors problem, for exemple as paladin now you want everything on first line, nothing on second line (you just killed resistence it had 5 lvs and gave 3% per lv, now it has 10 lvs and give 1% per lv, not worth putting any points in here) and we want healing, so i would switch legerity to healing boost in the talent tree.

Yesterday I made 2 "builds" for paladin dmg guided (weap 10/aggre 10/ lege 10/ MS 10/ exp 10) and full tank(fort 15/dura 10/res 5/ lege 10/ healing 10) both were pretty decent on their pourposes but now "dmg paladin" got slightly buffed, since now i can give up on legerity and get healing but tanky paladin got nerfed, since the values on resistence are now lower and need more points on it also paladins need to be at least lv 200 before then can think about increasing healing.

dmg of paladin got buffet? what where yesterday yes i noticed better hits 30-50 via cleave, today its worse as normal server so check again this bro


It wasn't the dmg the got buffed, since we still have the same amonth of points to spend, what got buffed was the quality of life, now a dmg guided build can pick up healing boost, wich is a great deal when you don't tank as much as you wanted to.
Monterey
Player

Elysium
Level 30
Mage
22nd July 2021 14:44:11

Quoting Tokan Sado:
Quoting GM Shadow:
Changes live on the TS shortly :

Aggression - Talent remains at 10 points - 1% increase per point - (base character level 15% increase)
Resistance - Talent returns to 10 points - 1% increase per point - (base character level 10% increase)
Fortification - Talent remains at 10 points - 1.5% increase per point - (base character level 10% increase)

Increasing character base stat levels allows for even better talent choice differentiation by limiting the relative strength of talents like aggression and resistance compared to the other options.

Required level for Special Talent lowered from 500 to 400.

For Paladin and Barbarian --- Swap Weapon and Durability tree location
For Rogue and Marksman --- Swap Aggression and Legerity tree location


In my opnion it dont solve much of the warriors problem, for exemple as paladin now you want everything on first line, nothing on second line (you just killed resistence it had 5 lvs and gave 3% per lv, now it has 10 lvs and give 1% per lv, not worth putting any points in here) and we want healing, so i would switch legerity to healing boost in the talent tree.

Yesterday I made 2 "builds" for paladin dmg guided (weap 10/aggre 10/ lege 10/ MS 10/ exp 10) and full tank(fort 15/dura 10/res 5/ lege 10/ healing 10) both were pretty decent on their pourposes but now "dmg paladin" got slightly buffed, since now i can give up on legerity and get healing but tanky paladin got nerfed, since the values on resistence are now lower and need more points on it also paladins need to be at least lv 200 before then can think about increasing healing.


In the case of shamans I also ask to exchange +5 extra talents in spirituality for HEALING. We don't need more mana, our fortitude growth is a hp buff, pyromancers use mana a lot in Fire shield. So please reconsider to switch mana for heal to us, this make more sense if u think about the concept inside shaman's subclass.
Makavelly
Player

Pharos
Level 545
Ranger
22nd July 2021 15:09:46 (Last edited 22nd July 2021 15:10:48)

Restart the test server to get back the lost test levels, thanks.
Disturbed Maverick
Player

Elysium
Level 208
Warrior
22nd July 2021 16:07:45 (Last edited 22nd July 2021 16:44:06)

@GM Shadow

Any feedback about the last proposals to give us? :D
Naturstorm
Player

Pharos
Level 551
Mage
22nd July 2021 17:20:21

Quoting Monterey:
Quoting Tokan Sado:
Quoting GM Shadow:
Changes live on the TS shortly :

Aggression - Talent remains at 10 points - 1% increase per point - (base character level 15% increase)
Resistance - Talent returns to 10 points - 1% increase per point - (base character level 10% increase)
Fortification - Talent remains at 10 points - 1.5% increase per point - (base character level 10% increase)

Increasing character base stat levels allows for even better talent choice differentiation by limiting the relative strength of talents like aggression and resistance compared to the other options.

Required level for Special Talent lowered from 500 to 400.

For Paladin and Barbarian --- Swap Weapon and Durability tree location
For Rogue and Marksman --- Swap Aggression and Legerity tree location


In my opnion it dont solve much of the warriors problem, for exemple as paladin now you want everything on first line, nothing on second line (you just killed resistence it had 5 lvs and gave 3% per lv, now it has 10 lvs and give 1% per lv, not worth putting any points in here) and we want healing, so i would switch legerity to healing boost in the talent tree.

Yesterday I made 2 "builds" for paladin dmg guided (weap 10/aggre 10/ lege 10/ MS 10/ exp 10) and full tank(fort 15/dura 10/res 5/ lege 10/ healing 10) both were pretty decent on their pourposes but now "dmg paladin" got slightly buffed, since now i can give up on legerity and get healing but tanky paladin got nerfed, since the values on resistence are now lower and need more points on it also paladins need to be at least lv 200 before then can think about increasing healing.


In the case of shamans I also ask to exchange +5 extra talents in spirituality for HEALING. We don't need more mana, our fortitude growth is a hp buff, pyromancers use mana a lot in Fire shield. So please reconsider to switch mana for heal to us, this make more sense if u think about the concept inside shaman's subclass.

i agree with u, mb staff can put more agression to other mages, idk
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