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20th July 2021 13:47:14 GM Shadow View post »
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Ronnie
Player

Pharos
Level 252
Ranger
20th July 2021 18:08:43

Quoting GM Shadow:
It sounds like a talent calculation is not working properly in regards to damage. We are investigating :)
The intention was not for these large damage output drops that are being reported!

Your original plan was to rework the "live talents" to a new system with similar dmg or to nerf DMG in general because some spells have new additional dmg?

Theres still so much that is not being told imo
GM Shadow
Game Master

20th July 2021 18:21:46

There is no secret agenda here 8)

We are simply aiming to provide a more meaningful talent system and through your help testing create some viable alternative talent choices to the current rather clear order of talents that should be taken.

There will always be some talents that are highly regarded but hopefully the choice after that becomes more interesting and fun!

With the new system your talent choices will still be meaningful and important well past level 500 as well!

Please continue with any and all feedback & suggestions.
Sanoman
Player

Elysium
Level 937
Mage
20th July 2021 18:35:37

ridiculous this update, why not make updates to the hardcore portal instead of nerfing the classes?
GM Shadow
Game Master

20th July 2021 18:43:24

Quoting Baloteli:
ridiculous this update, why not make updates to the hardcore portal instead of nerfing the classes?

Sorry to hear that -- But hardcore hunts and other high level game-play is definitely something we are actively looking at please be patient!

Quoting Wyhualxz:
Any news regarding hunts? monsters?

Nothing that we are ready to share just yet ;)
Soraka
Sage

Pharos
Level 511
Ranger
20th July 2021 18:49:47

Quoting Baloteli:
ridiculous this update, why not make updates to the hardcore portal instead of nerfing the classes?


This is only part one of the update.
Ronnie
Player

Pharos
Level 252
Ranger
20th July 2021 18:58:46

PYROMANCER POV

Mana steal;
- Its to much, 150 mana refund per basic attack is to much.
I can basicly use up to 150 mana free, thats roughly 800/1000 dmg per wand + instant, meaning i could kill alot of monsters, FOR FREE.

Durability/Spirituality;
- assuming theyre the same as the old talent, it feels the same.
Nothing changed here.

Resistance;
- I feel alot weaker eventhough it should be 20% on both live and test server.
I dont think its changed, but doesnt hurt to double check.

Legerity;
- its double the talent speed as on live servers
I really like the speed but poeple will complain about lag because of the speed. Maybe keep it as it is?

Weapon;
- imo its alot higher than live servers. 100 +/-
My wand does about 350/450 now. In my opinion thats alot. Imagine level 700.

healing;
its been buffed to 20% healing boost.
I think this shouldnt be that high because it destroys the shamanic healing gap.
You heal 80% avg in 1 heal, on crit its full hp (at level 500)
I think this is a wrong thing to do, any mage heals almost the same. In theory from 1% hp to 100%, shaman heals more, but in gameplay a mage will never be that low which means any mage basicly heals full in 1 tick. Which makes shamanic heal pointless unless they ONLY play to heal a player that yields alot more HP than mages.

Brewing;
Its just less clicking and probably as useless talent (will be filled last)

fire guard;
60% taken from mana, thats to much imo. You wont be able to outheal 3 rangers pumping a mage with fireguard enabled.
We've tested this before the mystic guard when shamans had a 50% mana shield for a short time. This is a buff that has a longer duration with more % off mana. I believe, if 3 rangers pump you down with fire guard talent and mystic guard enabled you will die slowly if you can't dodge the damage. Not to mention potions heal ALOT less when youre skulled.

I aslo think, because of the talents being so situational, the cost for a reset should be lower.
F.E. 1 premium card per 10 talent point, 1 premium card to switch the classes their unique talent.
Ronnie
Player

Pharos
Level 252
Ranger
20th July 2021 19:09:39

I also noticed that my damage is increased by 400 +/- on inferno at the directions North, east, south, west.. was that planned or did i miss anything? this affects any spell that is facing the N,E,S,W diretions.
Guardian Striker
Player

Elysium
Level 30
Warrior
20th July 2021 19:09:49 (Last edited 20th July 2021 19:24:43)

Quoting GM Shadow:
There is no secret agenda here 8)

We are simply aiming to provide a more meaningful talent system and through your help testing create some viable alternative talent choices to the current rather clear order of talents that should be taken.

There will always be some talents that are highly regarded but hopefully the choice after that becomes more interesting and fun!

With the new system your talent choices will still be meaningful and important well past level 500 as well!

Please continue with any and all feedback & suggestions.


- My feedback for warrior talents:
Expertise and Multi strike should be at second level/section with Resistence.
Legerity and Durability at third section with Healing.
These talent positions make more sense to create more useful variations of talent options.
And at the same time encourage players in the lower/medium levels to progress.
Jace
Player

Pharos
Level 382
Warrior
20th July 2021 19:20:54

Quoting GM Shadow:
It sounds like a talent calculation is not working properly in regards to damage. We are investigating :)
The intention was not for these large damage output drops that are being reported!

**UPDATE : Will be corrected soon. Thank you for the reports and testing <3


Thanks for the answer &#128512;.
And I also wanna know if you can say a little more about the new bestiary system &#128578;
Makavelly
Player

Pharos
Level 545
Ranger
20th July 2021 19:22:33 (Last edited 20th July 2021 19:55:34)

Nothing for you guys is good, I'm loving to see how the game is going, evidently some things need to improve.
And when it comes to monsters and hunting respawns, I believe from the many emails I've sent, they should already have a pretty good idea what to do, I believe.
For the first time I saw something amazing that the same class or subclass can go different paths, and the higher you level up, the stronger and closer the builds get.
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