Latest News

Published:
Welcome to the second Dynamic Equipment Public Test Server! This is the second version of the new dynamic item mechanics, enchanting, daily boss & training updates coming to Zezenia soon. Download the test client to log in and read on for all the details.

Dynamic Equipment

Zezenia Online Forum Screenshot


Dynamic Equipment brings an entirely new dimension of possibilities to dropped loot! Equipment is assigned a Rarity Tier of Ordinary, Epic or Legendary. The secondary stats of the item are then randomly rolled according to its rarity and equipment grade.

The base Attack & Defense values of all items remain static, while all other attributes are randomly assigned. The tier of the item determines how many attributes are added: two for Ordinary, three for Epic & four for Legendary. The type of the item determines the allowed attributes.

In addition, Legendary & Epic items add a Bonus Modifier to the Attack & Defense values, giving the rarest equipment a slight edge in battle. Newly added Bonus Stats bring either one or two of Healing Boost %, Experience Boost %, Stamina Boost %, Loot Boost % or Gold Boost % to each item.

Rangers receive a new Areal Attack on their high end bows. Areal Attack adds a chance to land an explosive Area of Effect projectile on and around the target (damaging monsters only). Also added is a new random Mana Steal % attribute for mana regeneration.




Dynamic attributes apply to most equipment items in the game, with the exception of quivers, stackables, bags and a few quests such as the old enchanting tasks. Dynamic items are tradeable to other players, shops and on the market as usual.

Old items in circulation on Elysium & Pharos are automatically classified to the highest tier possible, as their legacy stats are on the high end of the Dynamic Equipment scale. You may choose to exchange and enchant their legacy attributes for a fully random set of dynamic stats or keep them as is.


Zezenia Online Forum Screenshot


Balancing the new stats with old items on legacy servers is difficult. For this reason, we have introduced a 35% Magic Resistance cap for legacy equipment.

Equipment Enchanting


Take your rare quest & boss equipment to the next level with Enchanting! Items can be enchanted using rare Zezenium ores for a chance to randomly upgrade the tier or stats of the item.





If you don't like the resulting stats, you may choose to keep your item as is. However, the ores will be consumed either way. Enchanting is available for rare equipment dropped from quests, dungeons and bosses, such as the noble Zezenian set. The facilities for Enchanting can be found in the Ellarian Poor Quarters.

Zezenia Online Forum Screenshot

Daily Boss


The King's Royal Knights have managed to capture Bollahar's latest abomination in the Ellaria Poor Quarters Prison. Known as Mighty Balmor, Bollahar's dark magic remains strong in the crazed creature. Imprisoned, he continues to reappear and refine Zezenium from the prison's materials.

It's up to brave adventurers to enter the daily mini-dungeon, face Balmor and collect their ores as a reward. The dungeon is available every 22 hours. This is the only known way to acquire the ores required for Enchanting.

Zezenia Online Forum Screenshot


One to five players may enter the boss dungeon at a time. The difficulty of the boss scales up with the level of players. The minimum level to enter is 100.

To reset the daily cooldown on the Test Server ask NPC Halmar to "reset" your character.

Training Grounds


Step into the new Ellarian Training Grounds to consume your charged Training Boost. The New Training System replaces training rewards from Osvald & Thorvald and rewards the most active hunters with the biggest amount of training.

The newly added Training Bar regenerates to 100% over 6 hours of active hunting. In addition, 12 hours of idle time regenerates up to 50% of the bar. Gained Training Boost can be exchanged into skills or magic level by attacking the dolls located on the Training Grounds.

Training from 100% to 0% takes 12 hours of time, during which players can stay AFK or log out to continue the process offline. Unlike past training tasks, using the new Training Boost does not exhaust players from gaining further skills through active hunting!

This is an early preview of the Training Bar. Training Grounds will be added into major cities across the map later.

Sincerely,
Zezenia Staff

Published:
The Test Server is now closed. Stay tuned for the next test soon!


Dynamic Equipment

Zezenia Online Forum Screenshot


Dynamic Equipment brings an entirely new dimension of possibilities to dropped loot! Looted equipment is assigned a Rarity Tier of Ordinary, Epic or Legendary. The secondary stats of the item are then randomly rolled according to its rarity.

The Attack & Defense attributes of each item are static, whereas the secondary and bonus attributes are randomly picked on drop. The tier of the item determines how many stats are added: two for Ordinary, three for Epic & four attributes for Legendary. The type of the item determines the allowed attributes.

Zezenia Online Forum Screenshot

Newly added are one or two Bonus Stats per tier: Experience Boost %, Stamina Boost %, Gathering Boost%, Fishing Boost %, Item Loot Boost %, Gold Loot Boost % and Collectible Loot Boost %.

Dynamic attributes apply to most equipment items in the game, with the exception of certain quest items, quivers and bags. Dynamic items are tradeable to other players, shops and on the market as usual. Existing items in circulation will keep their current stats without an assigned tier.

Zezenia Online Forum Screenshot


Equipment Enchanting


Take your rare quest equipment to the next level with Enchanting! By using new rare ores, items can be enchanted for a chance to randomly upgrade the tier or stats of the item.




If you don't like the resulting stats, you may choose to keep your item as is. However, the ores will be consumed either way. Enchanting is only available for rare equipment dropped from quests and dungeons, such as the noble Zezenian set. Eligible quest items without an assigned tier may also be enchanted.

Zezenia Online Forum Screenshot

The facilities for Enchanting can be found in the Ellarian Poor Quarters.

Daily Boss


The King's Royal Knights have managed to capture Bollahar's latest abomination in the Ellaria Poor Quarters Prison. Known as Mighty Balmor, Bollahar's dark magic remains strong in the crazed creature. Imprisoned, he continues to reappear and refine rare ores from the prison's materials.

It's up to brave adventurers to enter the daily mini-dungeon, face Balmor and collect their ores as a reward. The dungeon is available every 22 hours. This is the only known way to acquire the ores required for Enchanting.

Zezenia Online Forum Screenshot

One to five players may enter the boss dungeon at a time. The difficulty of the boss scales up with the level of players. The minimum level to enter is 100.

To reset the daily cooldown on the Test Server ask NPC Halmar to "reset" your character.

Other changes


- Removed exhaust penalty when casting spells.
- Raised the maximum number of open containers to 50.
- Improvements to Soul Harvester, Templar, Lince Ghost Den, Lizard & Haunted Dracolich spawns.

Known issues
- The bestiary displays outdated equipment information for dynamic loot.


Sincerely,
Zezenia Staff

Published:
The Zezenia Online balancing update has been released. Your client will automatically update, and you can download Zezenia again any time.

By making these changes we hope to weigh the balance of Zezenia to a better position. This is one of our goals for a future game world, along with many other new features and improvements on our development roadmap. Please stay tuned for more sneak peeks of what’s coming and how the new balance fits into the future of Zezenia Online!

All changes apply to player vs monster combat only.

Warrior


- Buffed Sweeping Swipe to scale approximately by player level. Maximum damage has a soft cap at 500 points.
- Buffed side and rear damage of Rage of Fury to 100% and 75% respectively.
- Decreased cooldown of Cleave to two (2) seconds. Reduced damage by 15%.

Ranger


- Added Ricochets to Offensive Imminence and Belligerent Focus buffs. When active, one or two ricochets may split from the target towards it or other nearby monsters. Ricochets inflict 50% and 25% damage respectively. If only one monster is nearby, it may be hit by another 50% damage ricochet with a 66% chance.
- Buffed the damage of Barbed Arrow, Lethal Ambush, Piercing Shot & Dexterous Shot by 10%.
- Decreased cooldown of Hellish Volley to three (3) seconds.
- Decreased cooldown of Barbed Arrow to twelve (12) seconds.
- Increased the decay of Traps to ten (10) seconds.

Mage


- Buffed Advanced Soul Fire to scale closer by player level. Maximum damage has a soft cap at 500 (Shaman, Warlock) or 300 (Pyromancer) points.
- Buffed the damage of Shaman spells Hailstorm, Thunderbolt & Rock Thrust by 25%.
- Buffed the damage of Warlock spells Soul Incinerator, Life Drain & Deathblow by 30%.
- Added a second wave of 33% extra damage to Hailstorm.
- Added a second wave of 50% extra damage to Cross of Annihilation.
- Increased the damage negation of Fortitude of Growth to 9%.
- Reduced damage of Inferno by approximately 10%, and by 20% towards edges.
- Reduced cooldown of Cross of Annihilation to two (2) seconds.
- Reduced efficiency of Life Steal by 33% on Pyromancer.
- Swapped the damage negation and mana damage negation components of Fire Shield so that 10% of damage is negated and 18% taken from mana.

Changelog


Quoting Changes & fixes:

- Added item tooltips to the trade window.
- Added a gold star to equipment attributes that are the top in their category.
- Added Physical Resistance from talents to the Stats window.
- Increased drop rate of Templar collectibles.
- Tweaked Mighty Magician Werebear spawn.
- Fixed button appearance after resizing panels.
- Fixed chat log scroll bar issues.
- Fixed incorrect potion stats on tooltips.


Please let us know what you think!

Sincerely,
Zezenia Staff

Published:
Welcome to the first Development Teaser, where we look at some of the new mechanics coming to Zezenia Online soon!

Dynamic Equipment


Zezenia Online Forum Screenshot

Dynamic Equipment brings an entirely new dimension of possibilities to dropped loot! Newly looted equipment is assigned a Rarity Tier of Ordinary, Legendary or Epic. The secondary and bonus stats of the item are randomly rolled. The rarer the tier, the more and higher stats the item receives.

Zezenia Online Forum Screenshot

Also newly added are one or two Bonus Stats per tier: Experience Boost %, Stamina Boost %, Item Loot Boost %, Gold Loot Boost % and Collectible Loot Boost %.

Dynamic attributes apply to most equipment items in the game, with the exception of certain quest items, quivers and bags. Dynamic items are tradeable to other players, shops and on the market as usual. Existing items in circulation will keep their current stats without an assigned tier.

Zezenia Online Forum Screenshot


Equipment Enchanting


Take your rare quest equipment to the next level with Enchanting! By using new rare ores, items can be enchanted for a chance to randomly upgrade the tier or stats of the item.




If you don't like the resulting stats, you may choose to keep your item as is. However, the ores will be consumed either way. Enchanting is only available for rare equipment dropped from quests and dungeons, such as the noble Zezenian set.

Zezenia Online Forum Screenshot

Daily Boss


The King's Royal Knights have managed to capture Bollahar's latest abomination in the Ellaria Poor Quarters Prison. Known as Mighty Balmor, Bollahar's dark magic remains strong in the crazed creature. Imprisoned, he continues to reappear and refine rare ores from the prison's materials.

It's up to brave adventurers to enter the dungeon, face Balmor and collect their ores as a reward every 22 hours. This is the only known way to acquire the ores required for Enchanting.

Zezenia Online Forum Screenshot

One to five players may enter the boss dungeon at a time. The difficulty of the boss scales up with the level of players. The minimum level to enter is 100.

Coming Soon


We hope you liked this sneak peek. Stay tuned for more teasers in the future, and please let us know what you think!

Sincerely,
Zezenia Staff

Published:
The Test Server has concluded. Thanks to everyone who joined!

We've read through the feedback thread and made some further changes.

Rage of Fury was enhanced as some were concerned that the improvements might make Paladins equal to Barbarians.

Since it was generally agreed that the damage buffs for Warlocks and Shamans weren't strong enough, we took things a step further while still trying to preserve the distinctiveness of the subclasses.

Since the recent balancing adjustments Pyromancer's damage hasn't changed, but instead a change to Fire Shield was made to increase the cost of hunting. We reduced the efficiency of Life Steal rather than further reducing damage, taking into account the fact that practically all of Pyromancer's spells are AoE spells and therefore get the biggest benefit from it.

Rangers were also modified in more detail. Both subclasses' Ricochet ability has been improved. Additionally, Rogue received additional boosts because it felt too weak in comparison to Marksmen.

Please see the detailed changes below. Keep in mind that the new changes are added to the notes of the first balancing test server and therefore not every change is new.

By making these changes we hope to weigh the balance of Zezenia to a better position. This is one of our goals for a future game world, along with many other new features and improvements on our development roadmap. Please stay tuned for a sneak peek of what’s coming and how the new balance fits into the future of Zezenia Online!

All changes apply to player vs monster combat only.

Warrior


- Buffed Sweeping Swipe to scale approximately by player level. Maximum damage has a soft cap at 500 points.
- Buffed side and rear damage of Rage of Fury to 100% and 75% respectively.
- Decreased cooldown of Cleave to two (2) seconds. Reduced damage by 15%.

Ranger


- Added Ricochets to Offensive Imminence and Belligerent Focus buffs. When active, one or two ricochets may split from the target towards other nearby monsters. Ricochets inflict 50% and 25% damage respectively. If only one monster is nearby, it may be hit by another 50% damage ricochet with a 66% chance.
- Buffed the damage of Barbed Arrow, Lethal Ambush, Piercing Shot & Dexterous Shot by 10%.
- Decreased cooldown of Hellish Volley to three (3) seconds.
- Decreased cooldown of Barbed Arrow to twelve (12) seconds.
- Increased the decay of Traps to ten (10) seconds.

Mage


- Buffed Advanced Soul Fire to scale closer by player level. Maximum damage has a soft cap at 500 (Shaman, Warlock) or 300 (Pyromancer) points.
- Buffed the damage of Shaman spells Hailstorm, Thunderbolt & Rock Thrust by 25%.
- Buffed the damage of Warlock spells Soul Incinerator, Life Drain & Deathblow by 30%.
- Added a second wave of 33% extra damage to Hailstorm.
- Added a second wave of 50% extra damage to Cross of Annihilation.
- Increased the damage negation of Fortitude of Growth to 9%.
- Reduced damage of Inferno by approximately 10%, and by 20% towards edges.
- Reduced cooldown of Cross of Annihilation to two (2) seconds.
- Reduced efficiency of Life Steal by 33% on Pyromancer.
- Swapped the damage negation and mana damage negation components of Fire Shield so that 10% of damage is negated and 18% taken from mana.

Changelog


Quoting Changes & fixes:

- Added item tooltips to the trade window.
- Added a gold star to equipment attributes that are the top in their category.
- Added Physical Resistance from talents to the Stats window.
- Increased drop rate of Templar collectibles.
- Fixed button appearance after resizing panels.
- Fixed chat log scroll bar issues.
- Fixed incorrect potion stats on tooltips.


Please let us know what you think!

Sincerely,
Zezenia Staff