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29th March 2018 13:53:20 GM Quillon View post »
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Trigger
Premium

Elysium
Level 525
Warrior
30th March 2018 05:21:14

Instead of "Unexpected exclusion" be a 100% crit chance spell with duration of 21s and 5 min CD, why don't you just make it a 20-30% critical chance buff with 2 min duration and 2:10 mins cd or something like that? :/
Everestnopvp
Player

Elysium
Level 67
Mage
30th March 2018 05:45:20

Quoting GM Quillon:
Today's tests have allowed us to eliminate some bugs/problems, especially these related to spells. Tomorrow's restart should bring corrected spells, prices.

- Holy Sword - paralyze removed
- All spells needed to create amunition available for rangers,
- Bewilderment - fixed
- Unexpected exclusion - from now it should not be possible to die inside tower, cooldown 1800 seconds, duration, just 4 seconds.
- Mortal Stigma - we decided to remove this spell.
- Critical Continuum - duration increased from 18 to 21 seconds

-- Quillon

the idea of blocking blessings is not ridiculous if you make it a bit more difficult at a high cost of 50 example cards .-- I think that for the price of a single card it is not worth losing expensive items
Monterey
Player

Elysium
Level 30
Mage
30th March 2018 09:43:40 (Last edited 30th March 2018 09:54:37)

@GM Quillon Instead shield of nature, shamans could have a new single target spell (2s casting time) because Hailstorm is useless in high lvls (or just make it a single target spell) or just rework shield of nature to protect shaman's entire party against magic damage (50%) for 2-3 minutes, with a cooldown of 2-3 minutes.
Baltas
Player

Pharos
Level 362
Mage
30th March 2018 10:08:40

Quoting Monterey:
@GM Quillon Instead shield of nature, shamans could have a new single target spell (2s casting time) because Hailstorm is useless in high lvls (or just make it a single target spell) or just rework shield of nature to protect shaman's entire party against magic damage (50%) for 2-3 minutes, with a cooldown of 2-3 minutes.


What are you talking about, hailstorm scales with levels. Advance soul fire is kinda useless at high lvls ^^
Silmarllion
Player

Pharos
Level 317
Ranger
30th March 2018 12:40:48

Quoting GM Quillon:
Today's tests have allowed us to eliminate some bugs/problems, especially these related to spells. Tomorrow's restart should bring corrected spells, prices.

- Holy Sword - paralyze removed
- All spells needed to create amunition available for rangers,
- Bewilderment - fixed
- Unexpected exclusion - from now it should not be possible to die inside tower, cooldown 1800 seconds, duration, just 4 seconds.
- Mortal Stigma - we decided to remove this spell.
- Critical Continuum - duration increased from 18 to 21 seconds

-- Quillon


Why do you keep buffing marksman over and over for a few patches while rogue gets nothing?

And why do you keep ignoring the big balance problem we got?

help me understand please..
Valfarxilero
Player

Pharos
Level 150
Ranger
30th March 2018 13:17:43 (Last edited 30th March 2018 13:18:24)

Quoting Silmarllion:
Quoting GM Quillon:
Today's tests have allowed us to eliminate some bugs/problems, especially these related to spells. Tomorrow's restart should bring corrected spells, prices.

- Holy Sword - paralyze removed
- All spells needed to create amunition available for rangers,
- Bewilderment - fixed
- Unexpected exclusion - from now it should not be possible to die inside tower, cooldown 1800 seconds, duration, just 4 seconds.
- Mortal Stigma - we decided to remove this spell.
- Critical Continuum - duration increased from 18 to 21 seconds

-- Quillon


Why do you keep buffing marksman over and over for a few patches while rogue gets nothing?

And why do you keep ignoring the big balance problem we got?

help me understand please..


Bro it's cuz marksman is way worse than rogue and they need to balance them.

I choosed marksman and I don't have any useful spell. I don't use any of them. Literally, none! The only good one is that small paralyze which is also hard to cast and useful only during war.
Don Guex
Player

Pharos
Level 53
Mage
30th March 2018 13:21:28

So why u remove mortal stigma just because some charlovers/ely players cried in forum? Deaths in pvp server should be hard or there is non pvp server for those that cry. Once again charlovers win, i'm out from this game bye
Enraged Berserk
Player

Elysium
Level 54
Warrior
30th March 2018 13:24:37

what about beast call?
Anuel Ft
Player

Pharos
Level 613
Mage
30th March 2018 13:35:40

Quoting Don Guex:
So why u remove mortal stigma just because some charlovers/ely players cried in forum? Deaths in pvp server should be hard or there is non pvp server for those that cry. Once again charlovers win, i'm out from this game bye

You're just a ragekid. You dont think and thats why you dissagree.
Dancore
Player

Pharos
Level 506
Mage
30th March 2018 13:36:18

Quoting Silmarllion:
Quoting GM Quillon:
Today's tests have allowed us to eliminate some bugs/problems, especially these related to spells. Tomorrow's restart should bring corrected spells, prices.

- Holy Sword - paralyze removed
- All spells needed to create amunition available for rangers,
- Bewilderment - fixed
- Unexpected exclusion - from now it should not be possible to die inside tower, cooldown 1800 seconds, duration, just 4 seconds.
- Mortal Stigma - we decided to remove this spell.
- Critical Continuum - duration increased from 18 to 21 seconds

-- Quillon


Why do you keep buffing marksman over and over for a few patches while rogue gets nothing?

And why do you keep ignoring the big balance problem we got?

help me understand please..


Rogues get nothing cuz you already have a lot.

Rogues useful spells = Evasion, Dead Silence, Stealth, Short Escape, Cloack and Mass Invis... In addition your lethal ambush takes less mana than dex shot.

Marksman useful spells (even after update) = Mass Tp, Strong Beilderment, Critical Continuum, Bewilderment and Arrow Volley.

Before this update we literally had Arrow Volley and Mass Tp . Nobody uses taunt cuz it makes no difference, Iron Endurance same thing nobody uses that useless spell since your buff already gives speed boost and way better one and i don't even wanna mention Increased Yield.
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