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20th July 2021 13:47:14 GM Shadow View post »
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Naturstorm
Player

Pharos
Level 551
Mage
20th July 2021 15:36:21

Quoting GM Shadow:
Quoting Wyhualxz:
LOL, shaman was a lot of nerfed, 3s for heal friend? I only turn a "good" shaman at lvl 500? Remembering that I lvl 500 become a worse shaman than lvl 300 these days.

Sorry this was a remnant of internal testing! Should be corrected on TS back to 1second CD now.


thanks for the reply, we will continue testing to help.
Jace
Player

Pharos
Level 382
Warrior
20th July 2021 15:38:50

About the test server.
I am a 340 barb and I was testing my spells damage at the test server, and they are 150 damage less than at global server (even lvling all the damage talents). The staff didn't say anything about damage nerf, so I want to know, why?
Sincerely, Jace
Naturstorm
Player

Pharos
Level 551
Mage
20th July 2021 15:43:59

Quoting Jace:
About the test server.
I am a 340 barb and I was testing my spells damage at the test server, and they are 150 damage less than at global server (even lvling all the damage talents). The staff didn't say anything about damage nerf, so I want to know, why?
Sincerely, Jace


I analyzed the same too, in Pharos i hit 1000 in paladin with full set and bravery and in test server with more lvls,without itens and bravey i hit less.
Woll
Player

Elysium
Level 207
Warrior
20th July 2021 15:47:28 (Last edited 20th July 2021 15:55:46)

Quoting Astriza:
Ill be honest here, this damage nerf is quite overwhelming. I am doing the same damage at lvl 500 on test server, as lvl 385 on Elysium. I went from hunting solo 2 devils at one time at level 385, now I can add one more. But take way longer to kill it.

I just find this obsolete in a sense. Yeah I can heal more and tank more, but now I have to spend twice the amount of time now to grind levels. Im not down for that :/ . There is alot more solo players in this game, and I think this update ruins just that. Yeah of course people should be playing together, but shouldnt be forced to, and I feel this is 100% forcing it.

Paladins cant get good exp without party now. Or unless your level 600+ which now on elysium being 1x, will be quite tough and annoying to get, especially now with this.

Overall I love the concept and changes in the wider aspect of things, but I feel now the game play has changed when it shouldnt have. This isnt what I was expecting from the new talents.


I thought there would be yes more new talents and a new UI look. but not the nerf part of it. Thats hurtful :/


I agree. I think the focus should be distinguish even more the subclasses, not the other way around. I was testing both healing and dmg on Diroth as a Barbarian and it was pretty much the same as the Paladin who showed up there. He was healing 1600, I was healing 1300. He was hiting 1500 DPS, I was hiting 2100 DPS.
I couldn't test all vocations, but as far as warriors go, I didnt like the new talent system.

I'll be checking test server and updating this reply as things get rebalenced.

[Edit 1] Besides that, I like the fact that every single level you get something in the old talent system, even tho its 1 talent point, that by itself doesnt make alot of difference. Having to level 10 times to get a single talent point its kinda absurd in my opinion, even if that talent point is 10 times more significant.
Tokan Sado
Player

Pharos
Level 1002
Warrior
20th July 2021 16:37:50

Quoting Astriza:
Ill be honest here, this damage nerf is quite overwhelming. I am doing the same damage at lvl 500 on test server, as lvl 385 on Elysium. I went from hunting solo 2 devils at one time at level 385, now I can add one more. But take way longer to kill it.

I just find this obsolete in a sense. Yeah I can heal more and tank more, but now I have to spend twice the amount of time now to grind levels. Im not down for that :/ . There is alot more solo players in this game, and I think this update ruins just that. Yeah of course people should be playing together, but shouldnt be forced to, and I feel this is 100% forcing it.

Paladins cant get good exp without party now. Or unless your level 600+ which now on elysium being 1x, will be quite tough and annoying to get, especially now with this.

Overall I love the concept and changes in the wider aspect of things, but I feel now the game play has changed when it shouldnt have. This isnt what I was expecting from the new talents.


I thought there would be yes more new talents and a new UI look. but not the nerf part of it. Thats hurtful :/



Lets face it the talents are not friendly to paladins, while other classes get extra dmg or healing, we are getting 10 secs in a spell that is awesome, but we can only use once in a while, the issue with last stand is not how long does it last but how often we can use it, speaking hunting wise, there are some hunt that i could use it in 2 or 3 spots but i can only use it in one, i would rather be able to use each once each 180s for 15s, than use it once each 300s for 25s.
I haven't tested it yet but i doubt shield slam bonus will make it useful other than pvp and even on pvp its not an awesome spell, it hardly "stuns" and the CD is too high to a spell you can only use when you next to the target, id rather have some kind of bonus on cleave, like extra dmg in the front row or a passive on it. Or make the shield slam a ranged skill like a shield boomerangue.
Daemon Targeryen
Premium

Elysium
Level 471
Warrior
20th July 2021 17:14:00 (Last edited 20th July 2021 17:27:37)

Would it be possible by chance to not have the damage output scale so low. Overall the idea of the new talents itself is great, but the part where we lose damage and things is not. Would it not be possible increase the scale a bit on overall damage?

I feel it kind of off that a level 385 paladins cleave now is hitting 800+, and shield slam is hitting 1000,1100's.
now at level 500 on the test server, im hitting 600-700 with cleave, and shield slam (with the extra point for the shield slam buff), is hitting 1200's. Thats a 115 level gap with losing 200 dmg on my cleave and gaining 100-200 damage on my shield slam but in this 115 level gap.

I am not meaning to bash at all but is it meant to be that big of a gap on damage output? with the new talents and how they effect damage.

Edit: Judging by the looks of things everyone lost dmg and isnt happy about it really. If we are to lose damage, it shouldnt be at this large of a scale losing it. <3 I dont mind to take some loss, but this is a big one i think.
Culey
Player

Pharos
Level 526
Warrior
20th July 2021 17:14:35 (Last edited 20th July 2021 17:19:54)

Exactly. I lvl 459 paladin, hit average 1010 on cleave, skill 147.... on server test lvl 500 I'm hitting 840. wtf???
As for the talent changes that this was what would be changed, some classes stayed in profit and others simply changed to NOTHING. What is the logic of increasing 3 sqm trap already stolen from rogue? it would make more sense for paladin to beat around than to squeak -.-.


still critic is not exhausted marks.
Makavelly
Player

Pharos
Level 545
Ranger
20th July 2021 17:24:03

Hello i also lost 150 to 200 damage on all spells with all applicable damage feats and more.
Naturstorm
Player

Pharos
Level 551
Mage
20th July 2021 17:28:49

Any news regarding hunts? monsters?
GM Shadow
Game Master

20th July 2021 17:59:35 (Last edited 20th July 2021 18:07:50)

It sounds like a talent calculation is not working properly in regards to damage. We are investigating :)
The intention was not for these large damage output drops that are being reported!

**UPDATE : Will be corrected soon. Thank you for the reports and testing <3
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