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Madok
Player

Elysium
Level 15
Warrior
15th January 2023 18:07:57 (Last edited 15th January 2023 18:10:54)

Quoting Mazano:
We were in Elysium discussing ideas in the chat, from top levels to beginners, of all classes, and everyone agreed to decrease the cleave to 2 seconds and only decrease the damage in %, so that the paladin has a better experience in the game, making it the most dynamic, because the 3 seconds issue is not just for the damage itself, but for the interval between one clive and another that totally changed the gameplay making it boring.


https://www.playzezenia.com/forum/thread/19680
Super Man
Player

Elysium
Level 362
Warrior
18th January 2023 14:42:47

What about to create a new radioactive monsters? Like Radioactive creep's?

Radioactive Orknie Enchanter
Radioactive Orc Commander
Radioactive Goblin Berserker
... and more!

People with 10000 life +, can blok at least 5 monsters of that, i think!

These two resp are to weak to the high levels on Elysium and Pharos! ( Templars and Soul Harvester), They are amazing to hunting, but don't have monsters enough on the kave!

With 3 guys, if we debuff, we broke these Templar resp!
Zezenian Gringo
Player

Pharos
Level 56
Mage
18th January 2023 14:53:55

you could create a nuclear-contaminated island with radioactive monsters on it xddd
CM Mercury
Community Manager

20th January 2023 18:17:24

Quoting Vogane:
We were in Elysium discussing ideas in the chat, from top levels to beginners, of all classes, and everyone agreed to decrease the cleave to 2 seconds and only decrease the damage in %, so that the paladin has a better experience in the game, making it the most dynamic, because the 3 seconds issue is not just for the damage itself, but for the interval between one clive and another that totally changed the gameplay making it boring.

Hi,

A balancing change Test Server will be released soon.
Targets:
To soften the gap between experience per hour between classes.

A lot of spell changes will be introduced. e.g. Scaling of spells.

I apologize for my absence in this thread, I will reserve a day to go through all of the suggestions as soon as possible and make a short recap of all things discussed here and introduce them to the staff.

Best regards
-Mercury
Aquaplay
Player

Elysium
Level 106
Warrior
20th January 2023 18:47:29

hello mercury, some items are still without base defense.. could you check them for us? vanguard quiver and cowl

and I also can't create a buy offer for the new collectibles
------
do you already have a date for the new test server? any small sample for us?

thx
CM Mercury
Community Manager

20th January 2023 20:06:10

Quoting Aquaplay:
hello mercury, some items are still without base defense.. could you check them for us? vanguard quiver and cowl

and I also can't create a buy offer for the new collectibles
------
do you already have a date for the new test server? any small sample for us?

thx

Hi,

Thank you for the information.

Will check these.

There is no set date for the TS. Hopefully as soon as possible. (we're talking a week or so)
There will be changes to spell damage scaling and something new for rangers. The idea is to lower the gap between exp/h of classes, yet still keeping sub classes different from each other.

-Mercury
Aquaplay
Player

Elysium
Level 106
Warrior
20th January 2023 20:53:37

Quoting CM Mercury:
Quoting Aquaplay:
hello mercury, some items are still without base defense.. could you check them for us? vanguard quiver and cowl

and I also can't create a buy offer for the new collectibles
------
do you already have a date for the new test server? any small sample for us?

thx

Hi,

Thank you for the information.

Will check these.

There is no set date for the TS. Hopefully as soon as possible. (we're talking a week or so)
There will be changes to spell damage scaling and something new for rangers. The idea is to lower the gap between exp/h of classes, yet still keeping sub classes different from each other.

-Mercury


the other classes will also have something? shaman, warlock..
will any nerfs happen? I hope not <3
Kirasath
Player

Pharos
Level 677
Warrior
20th January 2023 23:57:57

When will implement wand to level up skill and gold punch?
Hexecutioner
Player

Elysium
Level 100
Mage
31st January 2023 22:22:41 (Last edited 31st January 2023 23:41:17)

I've seen people talking about bots blaming Paladins subclass based on being very good on heal themselves, dealing damage and their defensive mode to motivate an easy way to put them to hunt with no fingers on keyboard. Then i suggest to splitting paladin subclass into 2 new subclasses giving to present paladins a possibility to change only 1 time their subclass into a new. Concerning that i was thinking about a relocation of current spells and creation of new spells to turn one new subclass in a main tank with less sqm of damage focused in party hunts and another subclass to receive more AOE damage spells to grant a dymanic gameplay but expecting to be defensively more fragile .


A - New 'Paladin' . Focused in AOE damage and good heal but reduced defense.

Attack spells

- Bring back old spell Desolation, as before with 12 sqms range, 8 sqms around caster + 4 sqms in edges descripted as '3x3 around caster'. 2 seconds cooldown but around 33% less damage than Cleave of second subclass.

- Heaven's Fury - a furious flash of light power deals a good damage on a target and 4x4 sqm centered on it. Cooldown 7s. Damage between Desolation and Holy Sword.

- Holy Sword - improve it to deal a great damage and to be an AOE of 8 sqm around the player. Cooldown 20s.

Primary Buff: 'Faith Weapon' - a buff based on a scale which begins in 15% up to 20% of multi strike chance and 10% critical hit boost. Duration and Cooldown 3 minutes. To be used constatly like fortification and frenzy.

Secondary Buff: 'Divine Favor' - In next 21s multi strike goes to 100% of chance. Cooldown 3 minutes. Similar to Last Stand and Rage.

Other spells = Heaven's aid, Sacred Agility, Divine Touch, Divine Prayer and Ethereal Displacement. Sweeping Swipe and of course other basic warrior's spells included.

+5 max talents: Durability and Multi Strike.

Special talents:

1- 'Mastery' - Holy Sword receives an effect to stun players and monsters on range of spell and its damage is slightly increased.

2- 'Retribution' - close to an offensive healing ability which would be exact reverse of lifesteal: each time the paladin casts Heaven's Aid, a small part like 10% of healing amount hit AOE damage on 8 sqm around the player.

---------------------------------------------------------------------------------------------------

B - New subclass named 'Crusader' , 'Knight' or 'Templar'. Based on defensive buffs also support spells to party hunts.

Attack Spells

- Cleave - Decrease to 2 seconds cooldown but 10% less damage than current Cleave's 3s cd present on live servers.

- Shield Slam - same damage but reduce from 6s to 5s cooldown.

- Crippling Slash - It deals a frontal attack which reaches the sqm in front of the player and 1 sqm in right side and 1 sqm left side of it slowing down hit creatures. Cooldown 20s. Above Cleave's damage but less damage than Shield Slam.

Primary Buff: Fortification, no changes.

Secondary Buff: Last Stand - reduce cooldown from 5 minutes to 3 minutes and increase duration from 15s to 20s.

Other spells = Stone Skin, Bravery, Recuperation as main healing spell and speed boost for main haste. Sweeping Swipe and of course other basic warrior's spells included.

'Provoke' - a new support spell which all monsters in screen will be atracted to the caster for 5 seconds. Cooldown 15s.

+ 5 max talents: Fortification and Resistance.

Special talents:

1 - Invocation - increase Last Stand duration to 25s, no changes.
2- Overpowering - boosts Shield Slam, no changes.

---------------------------------------------------------------------------------------------------

#stop-nerfing-pyros
Natural
Player

Elysium
Level 382
Warrior
1st February 2023 00:09:19

Quoting Tenacious:
I've seen people talking about bots blaming Paladins subclass based on being very good on heal themselves, dealing damage and their defensive mode to motivate an easy way to put them to hunt with no fingers on keyboard. Then i suggest to splitting paladin subclass into 2 new subclasses giving to present paladins a possibility to change only 1 time their subclass into a new. Concerning that i was thinking about a relocation of current spells and creation of new spells to turn one new subclass in a main tank with less sqm of damage focused in party hunts and another subclass to receive more AOE damage spells to grant a dymanic gameplay but expecting to be defensively more fragile .


A - New 'Paladin' . Focused in AOE damage and good heal but reduced defense.

Attack spells

- Bring back old spell Desolation, as before with 12 sqms range, 8 sqms around caster + 4 sqms in edges descripted as '3x3 around caster'. 2 seconds cooldown but around 33% less damage than Cleave of second subclass.

- Heaven's Fury - a furious flash of light power deals a good damage on a target and 4x4 sqm centered on it. Cooldown 7s. Damage between Desolation and Holy Sword.

- Holy Sword - improve it to deal a great damage and to be an AOE of 8 sqm around the player. Cooldown 20s.

Primary Buff: 'Faith Weapon' - a buff based on a scale which begins in 15% up to 20% of multi strike chance and 10% critical hit boost. Duration and Cooldown 3 minutes. To be used constatly like fortification and frenzy.

Secondary Buff: 'Divine Favor' - In next 21s multi strike goes to 100% of chance. Cooldown 3 minutes. Similar to Last Stand and Rage.

Other spells = Heaven's aid, Sacred Agility, Divine Touch, Divine Prayer and Ethereal Displacement. Sweeping Swipe and of course other basic warrior's spells included.

+5 max talents: Durability and Multi Strike.

Special talents:

1- 'Mastery' - Holy Sword receives an effect to stun players and monsters on range of spell and its damage is slightly increased.

2- 'Retribution' - close to an offensive healing ability which would be exact reverse of lifesteal: each time the paladin casts Heaven's Aid, a small part like 10% of healing amount hit AOE damage on 8 sqm around the player.

---------------------------------------------------------------------------------------------------

B - New subclass named 'Crusader' , 'Knight' or 'Templar'. Based on defensive buffs also support spells to party hunts.

Attack Spells

- Cleave - Decrease to 2 seconds cooldown but 10% less damage than current Cleave's 3s cd present on live servers.

- Shield Slam - same damage but reduce from 6s to 5s cooldown.

- Crippling Slash - It deals a frontal attack which reaches the sqm in front of the player and 1 sqm in right side and 1 sqm left side of it slowing down hit creatures. Cooldown 20s. Above Cleave's damage but less damage than Shield Slam.

Primary Buff: Fortification, no changes.

Secondary Buff: Last Stand - reduce cooldown from 5 minutes to 3 minutes and increase duration from 15s to 20s.

Other spells = Stone Skin, Bravery, Recuperation as main healing spell and speed boost for main haste. Sweeping Swipe and of course other basic warrior's spells included.

'Provoke' - a new support spell which all monsters in screen will be atracted to the caster for 5 seconds. Cooldown 15s.

+ 5 max talents: Fortification and Resistance.

Special talents:

1 - Invocation - increase Last Stand duration to 25s, no changes.
2- Overpowering - boosts Shield Slam, no changes.

---------------------------------------------------------------------------------------------------

#stop-nerfing-pyros


awful
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