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Akolix
Player

Outfit
Elysium
Level 231
Warrior
2nd June 2024 14:51:58

Any plans to change the marksman buff?
Sataniele
Player

Outfit
Pharos
Level 300
Mage
S7
S6
52K
2nd June 2024 15:10:15

Quoting Akolix:
Any plans to change the marksman buff?


I was thinking about it. For example: Taunt doesn't serve much purpose, Rogue is much better
Administration
Staff

2nd June 2024 18:03:10 (Last edited 2nd June 2024 18:03:20)

A client update is required for the Test Server, please check the first post for the link. The spell cursor mechanics have been updated, please let us know what you think.

Sincerely,
Zezenia Staff
Gugoo
Player

Outfit
Elysium
Level 198
Ranger
2nd June 2024 18:17:55 (Last edited 2nd June 2024 18:24:07)

Quoting Administration:
A client update is required for the Test Server, please check the first post for the link. The spell cursor mechanics have been updated, please let us know what you think.

Sincerely,
Zezenia Staff


Just testing atm and it doesn't seem to go off if you're moving, I can't say exactly what is wrong but something is off.

EDIT:
I do like the addition of the option being available
Maatheuzinhoo
Premium

Outfit
Elysium
Level 1269
Mage
2nd June 2024 21:36:34

@Administração now it looks really good, congratulations. I really liked it, I hope we have new hunts and new content for the game, but you are doing well. Congratulations!
Ron
Premium

Outfit
Elysium
Level 331
Warrior
2nd June 2024 21:57:40

Quoting Administration:
A client update is required for the Test Server, please check the first post for the link. The spell cursor mechanics have been updated, please let us know what you think.

Sincerely,
Zezenia Staff


Great job! You found the perfect middle ground to please everyone. Simply amazing!
Box
Player

Outfit
Elysium
Level 117
Ranger
3rd June 2024 04:53:35 (Last edited 3rd June 2024 05:04:45)

Excellent update!!! ;)

Please @Administration, change the description of the spell Belligerent Focus [Rogue's buff] from ''damage resistance'' to include the 5% negation of damage confirmed by CM Mercury because it's important for players to know what the buff really does.
Frostbite
Premium

Outfit
Elysium
Level 874
Ranger
3rd June 2024 11:41:44

Regarding the Ranger Changes it was significantly better this manual attack option.
Is also a great option but it would still be cool to have both options for players who may not adapt.
I liked this new Change in my opinion. It's excellent.
Askja
Player

Outfit
Elysium
Level 878
Warrior
S7
S5
49K
3rd June 2024 11:46:38

I just had a very quick look again.

Ability to use ladder/portal at exact tile is fixed, good :)

Ability to use cursor spells while moving fixed, good.

Ability to choose between old aim/cursor aim, good.

Two things that I find a bit weird about cursor spells :
- if you choose old aim but you don't aim any mob or loose focus, cursor aiming is yet offered in contradiction with your choice. It can be useful but it's hard to understand at first glance (during a while I thought option wasn't working).
- with cursor aim, if for some reason you don't trigger your armed spell and activate hotkey once again, you loose your ready spell and have to prepare it again (as if hotkey was just a change of state between armed/unarmed, but normally it should always arm the spell).
CM Mercury
Community Manager

3rd June 2024 16:09:19 (Last edited 3rd June 2024 16:10:08)

Quoting Akolix:
Any plans to change the marksman buff?

Hi,

Since Rogues have a better distance boost with the buff together with the damage reduction what would be a suitable option for a Marksman buff? Also boosting damage reduction or something else? Boosting health or healing for example?
Quoting Askja:
I just had a very quick look again.

Two things that I find a bit weird about cursor spells :
- if you choose old aim but you don't aim any mob or loose focus, cursor aiming is yet offered in contradiction with your choice. It can be useful but it's hard to understand at first glance (during a while I thought option wasn't working).
- with cursor aim, if for some reason you don't trigger your armed spell and activate hotkey once again, you loose your ready spell and have to prepare it again (as if hotkey was just a change of state between armed/unarmed, but normally it should always arm the spell).


The cursor aim is more of a proof of concept at this time. It has minor and major flaws that will be fixed.
Together with the bug fixes, the regular hotkey without aiming set would work as previously giving the poof animation if you have no target. Also the option to cancel the aim with a mouse click is something that should be introduced.

Huge thanks to everyone testing!

-Mercury
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