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Silmarllion
Player

Pharos
Level 317
Ranger
14th December 2018 00:13:33 (Last edited 14th December 2018 00:17:46)

Quoting Baltas:
Quoting GM Quillon:
Both, Frenzy and Fortification are mainly based on magic level and partially on level. 10% is practically the maximum of fortification but it is possible to get more, just really high magic level is needed.

-- Quillon


10% is minimum you mean?

Info from paladins with fortification

3535 no buff >>> 4206 buffed 220lvl, 15mlvl~~~ 18.98%
3415 no buff >>> 4095 buffed 212lvl, 17mlvl~~~ 19.91%
1975 no buff >>> 2310 buffed 116lvl, 13mlvl~~~ 16.96%
1885 no buff >>> 2186 buffed 110lvl, 12mlvl~~~ 15.97%

So ye, obviously m lvl matters the most in this case and lvl almost doesn't feel. But I believe top ely guys have 20%

And if you meant damage negating 10% max, then we can't really test it with accurate numbers


Spell only says 10% life or more, and 4% negating dmg or more. I think its better if players can see the current % and be able to follow progress.

Well you could calculate health % bonus pretty easy but you cant see dmg negation.
Guardian Striker
Player

Elysium
Level 30
Warrior
14th December 2018 00:21:24

Quoting Silmarllion:
Quoting Baltas:
Quoting GM Quillon:
Both, Frenzy and Fortification are mainly based on magic level and partially on level. 10% is practically the maximum of fortification but it is possible to get more, just really high magic level is needed.

-- Quillon


10% is minimum you mean?

Info from paladins with fortification

3535 no buff >>> 4206 buffed 220lvl, 15mlvl~~~ 18.98%
3415 no buff >>> 4095 buffed 212lvl, 17mlvl~~~ 19.91%
1975 no buff >>> 2310 buffed 116lvl, 13mlvl~~~ 16.96%
1885 no buff >>> 2186 buffed 110lvl, 12mlvl~~~ 15.97%

So ye, obviously m lvl matters the most in this case and lvl almost doesn't feel. But I believe top ely guys have 20%

And if you meant damage negating 10% max, then we can't really test it with accurate numbers


Spell only says 10% life or more, and 4% negating dmg or more. I think its better if players can see the current % and be able to follow progress. No need to keep in the dark.


I agree, if rangers and barbarians can see their skills obtained, then mages and paladins should be able to see ur character progress about % of negating damage. When the things are clear there's no doubt about the game balance. ;)
Kazaroth
Player

Pharos
Level 74
Ranger
14th December 2018 02:41:34

dont nerf pyro. is a mistake
Leskke
Player

Platon
Level 37
Mage
14th December 2018 04:49:04

Loved the update keep on going with the great updates!
Briareu
Premium

Elysium
Level 911
Warrior
14th December 2018 05:42:35 (Last edited 14th December 2018 05:43:19)

Both, Frenzy and Fortification are mainly based on magic level and partially on level. 10% is practically the maximum of fortification but it is possible to get more, just really high magic level is needed.

I checked it on 26 magic level 20 + 6 and only one skill was added to me.Is a joke that 100 level has +15 and 500 + 19 ( + 20 when using set m lvl as warrior lols).This is just my objective opinion this should be changed.
Maverick Sorcerer
Player

Elysium
Level 56
Mage
14th December 2018 06:09:54 (Last edited 14th December 2018 06:13:14)

Quoting Anmael:
Both, Frenzy and Fortification are mainly based on magic level and partially on level. 10% is practically the maximum of fortification but it is possible to get more, just really high magic level is needed.

I checked it on 26 magic level 20 + 6 and only one skill was added to me.Is a joke that 100 level has +15 and 500 + 19 ( + 20 when using set m lvl as warrior lols).This is just my objective opinion this should be changed.


Just more 2 melee skills in lvl 500? if we considering that current spell gives +17, something in the new spell needs to be changed. This scale applicated don't provide anything really balanced for barbarians.

@GM Quillon @Administration Try to start with +15 melee, not +10 in new scale, maybe it's more fair... @Anmael
Briareu
Premium

Elysium
Level 911
Warrior
14th December 2018 07:08:29 (Last edited 14th December 2018 08:43:42)

I am not a greedy man, but +19 is a joke at this level.Not only will I suffer because it is not a good balance for the barbarians.

@GM Quillon @Administration " Try to start with +15 melee, "

It seems to me that it could be a good option.

And guys what do you think about adding critical hits for spells to all professions ...?
Baltas
Player

Pharos
Level 362
Mage
14th December 2018 08:44:28

Quoting Anmael:
Both, Frenzy and Fortification are mainly based on magic level and partially on level. 10% is practically the maximum of fortification but it is possible to get more, just really high magic level is needed.

I checked it on 26 magic level 20 + 6 and only one skill was added to me.Is a joke that 100 level has +15 and 500 + 19 ( + 20 when using set m lvl as warrior lols).This is just my objective opinion this should be changed.

Quoting Anmael:
I am not a greedy man, but +19 is a joke at this level.Not only will I suffer because it is not a good balance for the barbarians.

@GM Quillon @Administration " Try to start with +15 melee, "

It seems to me that it could be a good option.

And guys what do you think about adding critical hits for spells to all professions ...?


Dude, what's wrong with you. First you say that the difference is the main problem (that even if it scales, it scales too little.
Then you say if its and option to start from 15 (which means lvl 100 would get +20 and lvl 500 would get +24). Pretty sure u will say wow it's a joke that the difference is still low.
I strongly believe it should scale, but it should scale slowly. Because if it scaled on lvl, u want lvl 500 to have 5x more boost than lvl 100?
Which one is better for u. lvl 100 gets +5 and lvl 500 +25? Or lvl 100 +15 and lvl 500 +75????

And your last sentence is just killing me.
You got +50% melee boost. You are asking for crit hits now???? Maybe give all professions +50% melee/distance/m lvl????? And maybe inferno for everyone, because some voc makes lower exp/h in crowded places...

Not to be rude, but your ideas are in the worst section i've seen lately.
(or similar to the idea to weaken marksman paralyze and aoe dmg from further distance)
Baltas
Player

Pharos
Level 362
Mage
14th December 2018 09:03:59

P.s. Precision still useless once you reach m lvl for ranger buff.
There's no reason to get +3 at lvl 100~ when u can get +15~ from own buff.

Idea make precision stack with the buff, but if you think it will disbalance stuff at h lvl, make precision formula like

precision boost = (Marksman lvl + rogue lvl) *0.005 + (marksman mlvl+rogue mlvl) *0.15
so rogue and marksman lvls 50 with m lvl 10 would get +3.5dist (aka 4dist on top of their buff)
lvls 100 with m lvl 12 would get +4.6 (aka 5dist on top of their buff)
lvls 200 with m lvl 15 would get +6.5 (so 7dist on top of their buff)
lvls 500 with m lvl 20 would get +11 dist on top of their buff

https://gyazo.com/229530d1d7601023a311c97f0799c84d

This wont make rangers op at all, but it will make sence to use precision. Since majority rogues/marksmen are in lvls 30-200 so everyone who are now using their own buff will have extra 3-7 distance (if teamed with other sub voc)
Since other benefit from combined spells, i would say rangers should as well.
Briareu
Premium

Elysium
Level 911
Warrior
14th December 2018 09:54:38

I did not write anything about 75+ melee.But the difference of 4 skills between 100 levels and 500 is far too small.

Critical DMG for all professions is a good solution, no one says that they have to be frequent, but always something that will increase the exp to an hour.
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