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12th December 2018 21:48:32 Administration View post »
13th December 2018 17:19:12 GM Quillon View post »
13th December 2018 20:19:43 GM Quillon View post »
13th December 2018 20:49:55 GM Quillon View post »
14th December 2018 12:34:44 GM Quillon View post »
15th December 2018 21:50:21 GM Shadow View post »
15th December 2018 22:26:47 GM Shadow View post »
16th December 2018 10:09:11 GM Quillon View post »
16th December 2018 14:25:39 GM Quillon View post »
18th December 2018 19:58:40 GM Quillon View post »
18th December 2018 20:24:51 GM Quillon View post »
19th December 2018 13:55:34 Administration View post »
20th December 2018 04:57:42 GM Quillon View post »
GM Quillon
Game Master

16th December 2018 14:25:39

Already it works as should work - potion is stackable with any haste boost and vive-versa.

-- Quillon
Guardian Striker
Player

Elysium
Level 30
Warrior
16th December 2018 15:35:27

Quoting Atirador Do Oeste:
Quoting GM Quillon:
Quoting GM Shadow:
- There have been a few minor changes to monster paralyze regarding strength and frequency. We are also continuing to look at further changes to antidote and paralyze in general to find the best solution. A more significant change should come tomorrow morning with TS restart and will need to be tested (We will post when it goes live on TS). Any Feedback is welcome.


As GM Shadow promised, changes are now released at test server. Paralyze changes are related to following monsters - Lone Eye (lower frequency), Colossal Golem (lower frequency), Colossal Ice Golem (lower frequency), Cursed Eye (lower frequency, but stronger kind of paralyze), Xyioquan Ent (lower frequency), Elder Ent (lower frequency), Evil Eye (increased frequency), Siltherer (increased frequency).


how about replace slitherers for good with something else then? anyone "ANYONE" like this monster, heals, bad loot and now paralyze more?


Yes, slitherers could have some improvement in their loot cause its really bad, maybe 2 or 3 items with NPC price 60k+ can solve this.

Quoting Pogmage:
Quoting Bohemiian:
I think we are losing the idea of the subclasses here.
Support classes: Help friends or debuff their targets.
Damage/Assassin classes: GIve damage on their targets, have low defense.

About mages;
Pyromancer = Damage/Assassin
Shaman = Support
Warlock = Hybrid

About rangers;
Rogue = Damage/Assassin
Marksman = Support

About warriors;
Barbarian = Damage/Assassin
Paladin = Support

Things like, reduce damage of pyromancers on pvp, and give buffs on damge for shamans are just stupid.
Shaman Hailstorm could stop gives damage and starts give a slow (ice, snow, got it?) on the target. Its a support subclass.
Marksman shouldnt have a critical spells. Its a support subclass.
Rogues should not be able to use walls. Its an assassin class.

Exactly. Instead of hilighting a strenght or a weakness of a class they are mixing things up. Why the hell give aoe for shaman ?? Why instead of nerfing pyro damage, dont make him waste alot of money ??


I agree, pyromancer should make the highest damage ever but imputing for this class a higher price in mana potions or magic levels for best spells.
Davidos Pl
Player

Elysium
Level 464
Warrior
16th December 2018 17:25:34

Hi. And maybe some changes, so that the death after redeeming everything does not hurt so much. Maybe I could manage somehow to reduce the amount of lost experience. At a large level, you have to play a long time to make up for lost experience after death. The time to sacrifice to recover losses discourages me from continuing to play. I check new changes, what is happening in this project. Thanks for the server test for all players. Translate google. :P
Briareu
Premium

Elysium
Level 909
Warrior
16th December 2018 18:26:20

I agree with you.
Death on this level is terribly painful when you die because of kick or lag, freez.It cost me today 84kk experience.Later it is hard to get back to regain it, because again this number may double.
Gugaitta
Player

Elysium
Level 227
Warrior
16th December 2018 21:40:44

The next update will be released in 2018?
Baltas
Player

Pharos
Level 362
Mage
16th December 2018 21:43:41

Quoting Anmael:
I agree with you.
Death on this level is terribly painful when you die because of kick or lag, freez.It cost me today 84kk experience.Later it is hard to get back to regain it, because again this number may double.


1 - you are top level so you lose the most experience. Lower lvls lose a lot less. If % would change, low lvls wouldnt lose pretty much anything.

2- 84kk exp was before recovering 75% exp at npc. So your loss goes down to 21kk.

3- you are getting 20kk exp every day when exping.

4 - yes, its annoying to die by freeze, but if its not a server freeze, its your personal problem.

5- you just got used to "always keep goin forward". Nothing is like that in real life. People practice sports and comes to the point where they stop progressing. You do business and you sometimes have a bad month or year. Only zezenia made elysium people to always get lvls. The only 2 reasons you guys have such lvls - cave bots and death loss recovery.
Frino
Player

Elysium
Level 353
Mage
17th December 2018 07:44:46

Quoting Baltas:
Quoting Anmael:
I agree with you.
Death on this level is terribly painful when you die because of kick or lag, freez.It cost me today 84kk experience.Later it is hard to get back to regain it, because again this number may double.


1 - you are top level so you lose the most experience. Lower lvls lose a lot less. If % would change, low lvls wouldnt lose pretty much anything.

2- 84kk exp was before recovering 75% exp at npc. So your loss goes down to 21kk.

3- you are getting 20kk exp every day when exping.

4 - yes, its annoying to die by freeze, but if its not a server freeze, its your personal problem.

5- you just got used to "always keep goin forward". Nothing is like that in real life. People practice sports and comes to the point where they stop progressing. You do business and you sometimes have a bad month or year. Only zezenia made elysium people to always get lvls. The only 2 reasons you guys have such lvls - cave bots and death loss recovery.

So need to make in pharos death loss x 3 and in novus x 2 beacouse you win more experience than in ellysium
Baltas
Player

Pharos
Level 362
Mage
17th December 2018 09:23:05

Quoting Frino:
Quoting Baltas:
Quoting Anmael:
I agree with you.
Death on this level is terribly painful when you die because of kick or lag, freez.It cost me today 84kk experience.Later it is hard to get back to regain it, because again this number may double.


1 - you are top level so you lose the most experience. Lower lvls lose a lot less. If % would change, low lvls wouldnt lose pretty much anything.

2- 84kk exp was before recovering 75% exp at npc. So your loss goes down to 21kk.

3- you are getting 20kk exp every day when exping.

4 - yes, its annoying to die by freeze, but if its not a server freeze, its your personal problem.

5- you just got used to "always keep goin forward". Nothing is like that in real life. People practice sports and comes to the point where they stop progressing. You do business and you sometimes have a bad month or year. Only zezenia made elysium people to always get lvls. The only 2 reasons you guys have such lvls - cave bots and death loss recovery.

So need to make in pharos death loss x 3 and in novus x 2 beacouse you win more experience than in ellysium


I am not the one who should listen to that kind of statement. Most of the time i have played this game, i played on 1x pvp server without death loss recovery.

And people lose the same exp in speed rate servers as u do. The difference is that servers are speed rate, which means they will get exp faster.
Rage
Sage

Pharos
Level 371
Warrior
17th December 2018 12:24:09

@bosses

I've been testing some of the bosses. Gali is way harder then Bilrusk atm. The skill that blocks healing on Gali should be switched with the mana blocking on birlusk. With the the way it is most people who are looking to gain the boss items will just go straight to birlusk instead of hunting Gali. Most new warriors that want the boss items will want to kill gali for the zaanato. With gali being harder cause of the Heal block people will jsut go to birlusk instead. Thus making gali completely useless to hunt.

On another note. The summons from Gali hit way harder then The summons from birlusk. This is ok cause of the low hp they have, but maybe a slight reduction in the damage.

~Rage
Atirador Do Oeste
Player

Elysium
Level 135
Ranger
17th December 2018 12:53:39 (Last edited 17th December 2018 12:55:08)

Quoting Baltas:
Quoting Anmael:
I agree with you.
Death on this level is terribly painful when you die because of kick or lag, freez.It cost me today 84kk experience.Later it is hard to get back to regain it, because again this number may double.


1 - you are top level so you lose the most experience. Lower lvls lose a lot less. If % would change, low lvls wouldnt lose pretty much anything.

2- 84kk exp was before recovering 75% exp at npc. So your loss goes down to 21kk.

3- you are getting 20kk exp every day when exping.

4 - yes, its annoying to die by freeze, but if its not a server freeze, its your personal problem.

5- you just got used to "always keep goin forward". Nothing is like that in real life. People practice sports and comes to the point where they stop progressing. You do business and you sometimes have a bad month or year. Only zezenia made elysium people to always get lvls. The only 2 reasons you guys have such lvls - cave bots and death loss recovery.


playing in a 3x dead server... rofl.
and again, staff will revert speed boost to be used together like it is right now as they not stack at all or those changes will go live?
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